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Final Hyperessay: When Human Dance with Technology - Daito Manabe

Daito Manabe (まなべだいと) is a Tokyo-based interaction designer, programmer, DJ and new art media artist. Launched Rhizomatiks in 2006 which committed to effecting wide-scale social change by bridging the gulf to foster collaboration between media art, industry, and business. He was also selected as one of the 11 most influential people by Apple celebrated 30 anniversary of Read more →

Categories: Hyperessay

Final Hyperessay: Be cautious of technological change - aaajiao


Thursday, Apr 26, 2018 - 12:41:49 pm

@ JP's ADM journey

‘aaajiao’ is the virtual persona of Chinese new media artist Xu Wenkai(徐文恺). His art is marked by a strong dystopian awareness, literati spirits and sophistication. In my view, aaajiao is a special artist who comes from the background of Computer Science. Compare with common engineers,  he doesn’t care about the machine performance and employ the ability to create the technological products Read more →

Categories: Hyperessay

Final Hyperessay | There is love in New Media Art - Maurice Benayoun


Monday, Apr 23, 2018 - 07:12:26 pm

@ When art meets technology!

Roy Ascott in his 1990 essay “Is There Love in the Telematic Embrace?“ acknowledged that there are, amongst the critics of art involving new media “deep seated fears of the machine coming to dominate the human will and Read more →

Categories: Hyperessay
Very well researched essay on the work of Maurice Benayoun. I was intrigued by your opening statement regarding the quality of engagement and critique of human emotions that Benayoun has explored in his work for more than twenty-five years and you discussed this idea as a thematic thread through his career. A few comments I would like to make: -- I would have liked to have seen more context surrounding the examples you gave from the class. For example with Hole in Space, you mentioned that it was a similar work but you didn't explain why. Also, you missed an opportunity to discuss what Kit and Sherry referred to as "emotional bandwidth," the quality of engagement over high bandwidth networks, and this would have perfectly fit your thesis. So I think the lesson here is that as you find corresponding references, you will want to dig deep into those references so as to thoroughly exhaust the comparison in order to strengthen your argument. -- With so many works that you described, I think the focus on the humanistic quality of his work may have been stronger with less examples, but each more in depth. Sometimes less is more. -- Finally the conclusion could be improved by tying together all the various loose ends from the various works to arrive at a strong concluding argument: that yes, there is love in the telematic embrace. This concluding idea of "love" was not so clear as to how exactly you arrived at this final statement. Those are my critical remarks, but I want to conclude by saying that this is very fine research, that you touched on quite a few important examples extracted from the class. I think the main issue is you were trying to cover so much ground rather than digging deeper beneath the surface. My advice would be to go vertical rather than horizontal when you are researching so as to peel off the layers of your critique more deeply, profoundly, and thoroughly.

Aspen Movie Map


Friday, Apr 20, 2018 - 03:43:50 pm

@ Kapilan Naidu

The Aspen Movie Map, created by Michael Naimark and his team at MIT, represents one of the forefronts of interactive video computing technology that was in rapid development during the late 70s. Seen as a revolutionary example of hypermedia, the movie map was perhaps the first interactive platform of it’s kind to utilize non-linear live-action content to create an Read more →

Categories: Research
Excellent Kapi!!

Final Research Hyperessay: New Media Art and Daito Manabe

Daito Manabe (まなべだいと)

He is a new media artist and programmer based in Tokyo, Japan, and launched Rhizomatiks, a new media art company, in 2006. His end goal is not simply rich, high-definition realism by recognizing and recombining these familiar elemental building blocks. Rather, his practice is informed by careful observation to discover and elucidate the essential potentialities inherent to the human Read more →

Categories: Hyperessay
Poshun, there is a lot of information here! First, be very careful that you are quoting any references. The second half of your opening paragraph was taken from a Website, and so you need to reference it. I would go back through the whole essay and make sure you are referencing with quotes and where the quote came from in ALL CASES. I am really grappling with your grammar, although I see many interesting ideas regarding human-machine interaction and the artist's desire to create a sense of harmony in the engagement of the two. However, most of your references to artists such as Annie Abrahams, Jon Cates, etc., need more context and explanation. I feel as though you are rushing through too many ideas and references and need to drill down deeper to make your point. The artist Daito Manabe is a very interesting case study and you have tackled his work with some good research. However, if you can gain better command of your English, slow down, spend more time on each idea, the overall result would improve. Let me know if you have any questions.

Final Hyperessay: La Camera Insabiatta (2017)


Tuesday, Apr 17, 2018 - 12:03:56 pm

@ I see Technology in Art

Laurie Anderson

Laurie Anderson is known primarily for her multimedia presentations, she has cast herself in roles as varied as visual artist, composer, poet, photographer, filmmaker, electronics whiz, vocalist, and instrumentalist. In 2002, Anderson was appointed the first artist-in-residence of NASA, which inspired her performance piece The End of the Moon. Her performance ranges from simple spoken word performances to elaborate multimedia Read more →

Categories: Hyperessay
You have very carefully researched this essay. Good work. However there are some things I need to point out: -- You must be careful to quote when you copy and paste from a resource, such as this passage:
there are seven conditions, awareness of the dream state, awareness of the capacity to make decisions, awareness of memory function, awareness of self, awareness of the dream environment, awareness of the meaning of the dream, and awareness of concentration and focus
I found this here by googling: Please go through the whole essay and be sure every single passage is carefully resourced. -- When you introduce the interactive media artist 'Huang' you must use his full name and provide more information about him as a collaborative artist/engineer. -- When you introduce the main work, La Camera Insabiatta, you didn't explain its medium, you just started describing it. -- Also, aside from the interview, you didn't provide any illustrative media / screenshots to provide visual information. You did this for the supporting works, but not the main work. -- When you explained how the work might be compared to lucid dreaming, you should have combined that with your discussion of VR. As we discussed in class, lucid dreaming is part of our study of VR in which the "medium" of VR is the dream space. Making that link is very important. Again, good research, but you left out some key information from your analysis. I would have also liked to have seen you talk about the aspirations of VR in your opening statement, because it is so important to your conclusion.  

Final Research Hyperessay: Presentation


Tuesday, Apr 17, 2018 - 12:00:58 pm

@ Seung hyun Kim

이혜정 Lee Hye Jung (aka 이혜ㅈ Yi Heads )

Lee Hye Jung is a Korean media artist usually using live streaming on youtube and her own websites. She was born in late 1980’s and has lived in Seoul. She graduated from the Korea National University of Arts with a degree in Fine arts. She tries to capture lost Read more →

Categories: Hyperessay
Korean media artist Lee Hye Jung sounds quite interesting and I am really glad to be introduced to her work.  I am fascinated by your description of how she is using streaming technology to create liminal spaces between the real and the virtual, and to essentially create her own virtual performance space. Although you provided some references to Vannevar Bush, Alan Kay, etc., I was surprised you didn't reference the Art of the Networked Practice Online Symposium, or the work we studied on telematic art and network culture. In other words, you overlooked all the work that was most comparable to your artist. For example, what about Annie Abrahams or Paul Sermon, both of whom created installations and performances online? Or Jon Cates, who performed also a desktop performance in Skype? These pieces are all far more relevant to your research. So whereas I was pleased to see you investigate an interesting artist of your nationality, who is using streaming media, YouTube, etc., to explore virtual performance, the essence of the class was to link your artist to the most relevant contexts we have studied this semester. It's unfortunate you didn't attend the last two classes, otherwise I would have provided you with feedback for revision. Let me know if you have any questions, I would be glad to discuss. Again, good research, but the references were not ideal.

Final Hyperessay


Tuesday, Apr 17, 2018 - 11:50:50 am

@ Kapilan Naidu

As They Might Think Envisioning Media Art In The Age of Machine Intelligence


When Richard Wagner put forth his ideas for the Gesamtkunstwerk, he was concerned with the creation of a total artwork that would unify the various disciplines of art through theatre. The opera was seen as the pinnacle of artistic expression during the mid-to-late 19th century and it provided Read more →

Categories: Hyperessay
Beautiful essay, and very powerfully framing the work of Refik Anadol in the context of the gesamtkunstwerk. I really enjoyed learning about his data work, particularly the dreaming mode in which the machine invents new texts that transcend the collection: very powerful! I think you may have missed the class on telematics, but there was a very important text that would have added to your analysis: "Is there Love in the Telematic Embrace" by Roy Ascott, in which he discusses, specifically, the idea of the gesamtdatenwerk. This idea is precisely at the heart of your essay. Ascott envisioned in 1991 that artists would be created data-driven constructions built on the concept of the gesamtkunstwerk, in which the total art work would be derived from the synthesis of data forms, and that we could experience, interact, and inhabit these spaces. If you create a bridge between Richard Wagner, Vannevar Bush and Roy Ascott, concerning the evolution of artistic space and its relationship to the viewer, you have precisely the groundwork for your analysis. You may take a look at that article if you haven't already as it adds exactly the right piece to your excellent research. Excellent work.

Hyperessay on Singapore New Media Artists | The Pioneering New Media Art of Urich Lau (Singapore)

Adrian Tan

Tuesday, Apr 17, 2018 - 11:00:16 am

@ Adrian Tan

The Pioneering New Media Art of Urich Lau (Singapore)

Introduction Early New Media works and their influences  The artist as “inverting technology” in ‘life circuit’ Influence of ‘indeterminant visuals’ in ‘light-space’ The Artist as Orator as a form of critique The Audience as Subject Matter and Material Art as Surveillance, surveillance as art Art challenges the way we look at privacy Does technology help us to remember Read more →
Categories: Hyperessay
Excellent research and analysis of Urich Lau's work in the context of technological culture in Singapore. I think this is an important counter-argument to the utopic vision of a smart city and its technological aspirations. of course this is not unique to Singapore, it is also prevalent throughout the international techno-industry, perhaps emerging in large part from Silicon Valley in California, where utopianism reigns supreme: tied of course to the large amount of monetary value associated with new technologies. This critique of the techno-culture from the media artist's perspective is so important, and I commend you for taking this on in your work. You are doing a great service to the arts in Singapore and I am sure you are on the front lines of this kind of research. In regards to the Singaporean smart-city, technological framework, I think your analysis could be improved by explaining what that means. In other words, your description of the artwork, astutely organized into various conceptual frameworks, I think could be strengthened by defining exactly what is entailed in a Singapore smart-city environment. How can we compare the critical approach to Urich's work, without having a better understanding of what he is criticizing? For example, I really enjoyed the work in which he recited the Singapore Arts mission statement, thus branding his own work, albeit ironically, as a form of marketing and propaganda. But it would be interesting to know more about how Singapore communicates its artistic philosophy, sensibility, approach, and aspiration in its publicity and outreach. What are they trying to achieve? Is it selling tickets, providing cultural significance, or perhaps defining the arts in Singapore? What is the intent of the marketing, exactly, and then how does Urich appropriate this intent and embed it in his own work. Others issues including privacy, surveillance, public interaction, etc, could be informed by an in-depth understanding/explanation of how technologies are used in Singapore to perpetuate these issues. Then we can see again how the artist is using methods of appropriation, simulation, parody, etc., to engage these issues in humorous or even dark ways. So it is a matter of setting up the conflict or the counter approach in the artwork to fully understand its critique. Again, I think this very important research you are doing, and for those who are outside of the Singaporean culture, who only perhaps know of its stereotypes, and not the real cultural environment, would benefit from having information that contrasts with the artistic critique. Congrats on a very fine essay and I can see this work can go very far.

Hyperessay Research | Urich Lau's Video Conference: Exposition 4.0 (2016)

Adrian Tan

Tuesday, Apr 10, 2018 - 03:38:40 pm

@ Adrian Tan

Not lagging, just interactivity in the art.

“Traditional narratives are being restructured. As a result, people feel a greater need to personally participate in the discovery of values that affect and order their lives, to dissolve the division that separates them from control, freedom… ” – Lynn Hershman

Using Hershman’s prescient quote to delve into the multimedia artwork Read more →

Categories: Process | Research