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Research Critique: Hypermedia and Aspen Movie Map

https://www.youtube.com/watch?v=X5Oj4S_x2Cc

Aspen Movie Map was created by Michael Naimark together with Peter Clay and Bob Mohlin the late 1970’s. It was a groundbreaking interactive virtual tour of the real world city of Aspen, Colorado. In this simulated environment, users can navigate the streets, go inside selected buildings, or even change the seasons between fall and winter. After researching, I think that this Read more →

Categories: Research
Very good! I was most impressed with your comparison of the Aspen Movie Map to Google Maps. And glad you can see why Google Maps are an example of hypermedia in the way you can interactively travel through a mapped space. I want to note that Michael Naimark referred to this navigation as "surrogate travel,' in the case of Aspen Movie Map, where Naimark is travel through the real space as a surrogate for the rest of us who experience it virtually. I am also really impressed with your discussion of the non-linear. This in fact an essential aspect of hypermedia. Bush doesn't use that term but his idea of associative thinking is essentially the same idea. Kay refers to non-sequential movement, again, same idea. I would clarify the idea that multimedia is linear and hypermedia non-linear. Really, it's all multimedia, so multimedia can also be non-linear if in fact the narrative structure is constructed that way: associative and/or non-sequential.

Research Critique: Lynn Hershman, "Deep Contact", 1989

Vanessa

Monday, Feb 05, 2018 - 11:46:24 pm

@ When art meets technology!

Deep Contact (1988) by female artist Lynn Hershman Leeson is one of the first interactive artworks using touchscreens. Marion, the girl in blue in the video, calls out to visitors: “Try to reach through the screen and touch me. Touch me! Try to press your way through the screen.” Depending on the part of her body touched, a personalized narrative will unwind.

Read more →

Categories: Research
Yes, Lynn Hershman not only pioneers hypermedia, non-sequential storytelling in interactive media during the 1980s, but she is also making an important statement about the feminist condition using the computer touch screen as key element of the narrative. In a sense, she invites the viewer to transgress the screen, and touch Marion's body, which has special resonance today with the #metoo movement going on in the US. And you are right, she also brings up the idea of desire, which I think resonates greatly in the computer age of mobile devices, tablets, and other touch screen devices. People are tethered to their devices with a great deal of personal connection and desire, even seduction. We should discuss this further in class.

Research Critique: Aspen Movie Map, Michael Naimark, 1979

JP

Monday, Feb 05, 2018 - 10:00:45 am

@ JP's ADM journey

The Aspen Movie Map was Naimark‘s first exploration into what he refers to as “surrogate travel,” in which the viewer is transported virtually to another place. And it is considered as the beginning of Google Map’s street view.

There were several cameras installed on a car to capture front, back, and side views of streets, and the car Read more →

Categories: Research
Good point about the connection between the Aspen Movie Map and Google Maps. Isn't it amazing where these ideas actually come from! I felt there were a couple of points that could be further explained. For example, you say that the Aspen Movie Map was inspired by the memex in the way you retrieve and store information. Why is that? Is it because the user can then interactively explore, access, and experience the information in a non-linear way? Bush talks about association, which suggests that the user can freely explore, and that is exactly what is going on in the Aspen Movie Map. You do say later that the Aspen Movie Map, like the Dynabook, allow for an interactive experience, as say compared to a static map, but the last sentence contains reference to "outracing the senses," and that is a quote from Bush that really needs some context. What he is referring to there is the speed of the memex, to instantly link from one document to another, the origin of the hyperlink. That should be clarified if you are going to refer to that idea. Also, be sure you include references for all your quotes. The ones in the blockquotes (gray area) do not have references. Otherwise good work, just be sure everything is explained and referenced.

Peace can be Realized Even without Order

Vanessa

Tuesday, Jan 30, 2018 - 09:33:09 pm

@ When art meets technology!

Many example artworks we covered in class today have shown artists tend to bring entropy to a system, “the more chaotic the better”, while engineers like to bring things under control. e.g. John Cage’s Variation 5, Robert Rauchenberg’s Soundings, Yoko Ono’s Cut Piece, etc.

Here is an interactive work by Japanese collective teamLab, which presents a reverse narrative. The 80 independent Read more →

Categories: Research
Wonderful piece. Thanks for sharing!!

Research Critique | Robert Rauschenberg's Soundings, 1968

Adrian Tan

Tuesday, Jan 30, 2018 - 02:31:58 pm

@ Adrian Tan

INTEGRATION

When the observer enters the space in which “Soundings” is installed, he enters a darkened space. Looking around, the observer sees his own reflection in the silvered panels. Sounds made by the viewer will trigger light points to illuminate parts of the silvered panel revealing coloured lithographs. The work is intriguing, alternately bewildering or for Read more →

Categories: Research
Excellent essay, superb research, and very effective incorporation of the two essays to illustrate your points. Yes, Rauschenberg was a true pioneer, because not only did he explore interactive art very early on, but he was also interested in how the new media had infiltrated our everyday lives. This corresponds to his use of materials found in everyday life, as well as his interest in machine technology and the collaborative potential of work with engineers, dancers, and composers. The only point you made I would urge you to consider further, is that there is no longer a "message" in the interactive experience. In fact, I would say there is, except that the messaging is reciprocal, rather than one-way, or what I would refer to as a dialogue rather than a monologue.
Also, be sure and use the featured image so that it displays on the home page of the class.

(Re) Thinking about Multimedia

Adrian Tan

Tuesday, Jan 30, 2018 - 12:32:12 pm

@ Adrian Tan

Categories: Research
0 comments.

(My) History of Multimedia

Adrian Tan

Tuesday, Jan 30, 2018 - 12:19:07 pm

@ Adrian Tan

Invariably, we all have varying notions and memories of (our) history of multi-media. In plotting (my) history of multi-media, I recall early art & design lessons where an experience of art making left an indelible mark on me. 

Decadry – a 1980s/1990s method of letter transfer.

This was (for me) the earliest form of multi-media, together with paper collages it formed Read more →

Categories: Research
Interesting selection, but be sure and follow the assignment which asks you to also discuss the Overture essay as a way of framing your choice of a starting point in the history of multimedia. We can discuss in class. Also, you should use your name instead of "Art Research | Projects | Studio Practice." We can also discuss how to best fill out your profile.

Variations V

Kapi

Tuesday, Jan 30, 2018 - 11:04:48 am

@ Kapilan Naidu

Variations V by John Cage is an early example of a dynamic art works that changes in response to real-time stimuli. The work builds upon the ideals of “The Cybernetic Vision in Art”, put forth by the British artist Roy Ascott.

First proposed by the American mathematician and philosopher Robert Weiner, the concept of Cybernetics is largely concerned Read more →

Categories: Research
Excellent piece. You expressed so well how Variations V as a cybernetic feedback system that straddles the edge between highly organized chaos and entropy. Cage of course also uses Chance technique to push the indeterminate nature of the work into this fluid stage of unpredictability. You captured precisely why this work was to be studied in the context of cybernetics as expressed by both Norbert Wiener and Roy Ascott. Thanks for completing this assignment and excellent work.

Research Critique: Soundings(1968) & the idea of Cybernetics

Chloe

Tuesday, Jan 30, 2018 - 09:59:14 am

@ I see Technology in Art

Norbert Wiener defined “Cybernetics” as a mechanism dealing with communication and control among people, nature and machines. To be more specific, this control is the feedback that depends on the actual performance rather than the expected and still one.

Soundings, whose catalysts, defining as triggering changes in the spectator’s behaviors by Roy Scott, are the silvered panel at Read more →

Categories: Research
Good conclusion, because yes, interactivity is in fact about communication and feedback between the viewer and the artwork. A few corrections: the name of the author is Roy Ascott, not Scott. Yes, feedback introduces a quality of uncertainty in the work, and can be initiated by performance, but in this case, I would it would better description as the interaction of the viewer rather than a performance, which implies something a bit different. It would have been helpful to also mention that the work was activated by the viewer's voice. We will discuss in more detail. This was a challenging work because of the lack of documentation, but that is one of the goals of the assignment: to use online research techniques to discover and learn about works that require some searching.
Great discovery of the MoMA document. Page 2 shows the diversified roles of the supporting coordinators in the making of the piece, which represents the structure of artist collectives afterwards fairly accurately.

The Intervention Point: John Cage, Variations V

SEUNG

Tuesday, Jan 30, 2018 - 09:24:28 am

@ Seung hyun Kim

“Variations V” was an audio-visual performance. Billy Klüver set up a sound system of photocells, reacting to the movements of the dancers. When the dancers cut the light beams with their movements, and the sounds were controlled. And on the background of the stage, film footage by Stan Vanderbeek and television images by Nam Jum Paik were projected. Read more →

Categories: Research
You covered many of the key points, including how the artwork itself can embrace chaos and entropy by giving up the precision of a fixed, finalized, scripted work. I would have liked to see you go a bit further to describe the relationship between entropy, as described in both essays, and how the performance in fact incorporated the breakdown of the static and fixed. Also, this work's interactivity is more about the relationship between the performer's and the work. The audience still plays a somewhat passive role as an observer. But unlike Wagner, the performers can effect the outcome of the work and its structure with their movement in conjunction with the sensors and photo cells.