Recent Posts
Interactive spaces: Light and Darkness Ver2 Analog + Digital
The final Video:
https://youtu.be/8dIpeesuc4s
During the process of adding digital to the analog version, there were more failure than success done throughout, let me start with these failures (and additional works I did which were not used in the end)
The unused Animations
Right after the completion of the analog version, I thought of making a projection of animation from the back of the Read more →
Documentation Part 2
In the second part of this installation, I added sensors that will trigger siren and objects to obstruct people to take the candy. One pressure sensor will be place on the floor where the weights will be, this will trigger the siren. While another pressure sensor will be below the weight to turn on the object that will swing 360 Read more →
Final Project: Trapped
Construction: For the second phase of the project, I twisted two wires to reinforce its strength before taking a third wire and twisting it around the wire loops. The result is a slightly more rigid, yet flexible piece of metal that can be readjusted often to change the path, and hence the difficulty Read more →
Final Project Update by Bao and Fabian - FINAL Update - The Paddler
https://vimeo.com/266152598
Created by Bao Songyu and Fabian Kang for ADM, NTU’s Interactive Spaces, supervised by Prof. Louis-Philippe Demers.
The Paddler is an exhilarating good old race to ‘fetch’. However, in our version of the game, the catch is that both players will have to move around the space and see their surroundings through the use of a human-sized vehicle we designed and Read more →
Final Project Update by Bao and Fabian - Update FIVE
Having finished with the construction of the various components, it was time to put everything together and go for a test drive. This is the first time we tested out our vehicle to see what the experience will be like:
https://youtu.be/OApMlGbCRKY
We also invited a few others to have a go at it by asking them to perform Read more →
Final Project Update by Bao and Fabian - Update FOUR
This post is all about construction!
Recap
We started out the whole process as a way of furthering a brief exercise we conducted with this simple set-up we presented in class about a month ago. We continued to toy with the perception of seeing double, how we may alter the way this looks, sort of spinning away from and returning Read more →
EX 1 - A!R PONG
https://www.youtube.com/watch?v=H3UCetsjjcY&feature=youtu.be
Board-game designed for the hard-gripping, fun-loving, alternative ping-pong sporting souls. All you need is 4 hands, 4 air bottles, 1 good squeeze and you’re on your way to lots of fun.
Players pit against each other in either a 1 V 1 or a 2 V 2 situation. All they need to do is grab the bottles Read more →
[Interactive Spaces] "WWII: Between the Cracks" - Analog Version
WWII: Between the Cracks by Putri Dina Andyana
https://vimeo.com/267006325
Project Overview WWII: Between the Cracks is an interactive installation which portrays the reality of the Fall of Singapore in 1942. By peeping into the cracks between the planks of the “wall”, audience are brought into a world where they illuminate scenes during the war and be enlightened by the hardships during this period.
User Interaction A Read more →
Semester Project Progress: 聆聽靈聽 / Listening, Listening
Max to Arduino Research
Communicating between max and arduino
Sound switch
MAX MSP Random Sound File
Puppet Research
Semester Project Pitch: 聆聽靈聽 / Listening, Listening
For the semester project, I wish to explore the idea of listening. Listening is a form of communication that we often forget. We even lose this ability to listen to the people around us, because we are too busy forming our opinions about them or the topic we want to say. We are too engrossed in thinking about what to Read more →