Recent Posts

Designing for the Digital Age by Kim Goodwin

Xin Feng

Monday, Feb 19, 2018 - 11:06:02 pm

@ 「 xinfeng 」

“Design is the craft of visualising concrete solutions that serve human needs and goals within certain constraints.”

It is always refreshing for me to read articles about design and relearning the concepts of design. In a competitive time-constraining work environment, the designer sometimes create to please the client, often neglecting the needs of the end-user.  The design process is often skipped Read more →

Categories: Research
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Assignment 4 - Response to Chapt 1 from Kim Goodwin, Designing for the Digital Age

Joan

Monday, Feb 19, 2018 - 07:44:24 pm

@ Joan

Designing for the Digital Age by Kim Goodwin provides a framework for designers embarking on their projects, to achieve optimum efficiency and effectiveness, from a functional, industrial standpoint. Goodwin believes that the essence of design is to visualize concrete solutions through conceptualizing for stakeholders to see and understand, and eventually build. As mentioned in the second paragraph, the ability Read more →

Categories: Research
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[PDP] Assignment 4 - Goal-directed product and service design

Hannah

Monday, Feb 19, 2018 - 06:30:24 pm

@ Hannah Kwah

Reading: Goal-directed product and service design (chapter 1 of Designing for the Digital Age: Creating Human-Centered Products and Services)

The reading by Kim Goodwin have taught me two main things. They are how to define design and the process of goal-directed design.

Frankly speaking I find it hard to differentiate art and design. There seems to an overlap between them Read more →

Categories: Process
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WK 5: Response Ch1 Kim Goodwin, Design for the Digital Age

Su Hwee Lim

Monday, Feb 19, 2018 - 12:12:11 am

@ Hwee's

Very often, people did would categories design together with art and did not knowing what are the difference between them. Kim Goodwin pointed out that,

In order for design to be design and not art, it must serve human needs and goals.

Design has a purpose when we designed for product which will help human to improved their life. Whereas art is Read more →

Categories: Process | Research
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Reflection on Designing for the Digital Age by Kim Goodwin

BAO

Sunday, Feb 18, 2018 - 10:21:58 pm

@ BAO

 Designing for the Digital Age by Kim Goodwin, it gives a clearer view on how to effectively design a method/framework for any creators (artist/designers) to pursue their objective for the end goal of their project.

The main idea I felt was extremely helpful is Goodwin’s concept of Goal-Directed Design. As a Goal-Directed Design can maximise the efficiency of a team. Goal-Directed Read more →

Categories: Research
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Cinerama Analysis: Wear You All Night & Making Chinatown

Anam Musta'ein

Wednesday, Feb 14, 2018 - 09:24:16 am

@ Amazing Anam

Cinerama Analysis

Wear You All Night by Sarah Choo Jing 2017 Two-channel video with sound Duration 4:38 mins https://vimeo.com/217993621 Description & Analysis: Wear You All Night depicts a man and a woman coexisting in the same space, yet they are separated by the split screens, which evokes romantic estrangement typical of cinematic conventions in films like Wong Kar Wai’s “In the mood for love”. The Read more →
Categories: Research
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Cinerama: Maze Out & Falim House

Xin Feng

Wednesday, Feb 14, 2018 - 09:08:51 am

@ 「 xinfeng 」

Cinerama at the Singapore Art Museum @ 8Q was a thought-provoking exhibition for us on many levels. At first glance, one would not have imagined the depth of the stories behind each of the artworks. Each artwork questioned our understanding of the countries these art pieces derived from. Two artworks that caught our attention were oomleo’s Maze Out (2017) and Read more →

Categories: Research
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Cinerama Review: AK47 vs M16 and Zsa Zsa Zsu

ʍıu zɐʍ

Wednesday, Feb 14, 2018 - 03:44:24 am

@ CHEESE

https://www.youtube.com/watch?v=V3ZW8NONmlw

Zsa Zsa Zsu is a music video that was done by a Bandung-based music band called Rock N’ Roll Mafia(RNRM). For the music video, the members of RNRM uses buttons and beads to create a stop motion animation to pair with the music. The lyrics of the song depicts the experiences when a new love interest appear, explaining from Read more →

Categories: Process | Research
Tags: ak47 | film | gun | m16 | movies | violence | war
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Cinerama Reflections

Siewhua

Tuesday, Feb 13, 2018 - 09:13:48 pm

@ Siewhua 's

Cinerama exhibition at SAM 8Q: Scanning by Amy Lee Stanford

Analysis & Review

When entering Cinerama exhibition in Singapore Art Museum (SAM) at 8Q, the artworks displayed gave the feeling that they were depictions of individual artists’ memories in their own context. One artwork that could have easily went unnoticed was ‘Scanning’ created by Amy Lee Stanford. Upon entering a dark corridor Read more →

Categories: Process | Research
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A reflection on Thoughtful Interaction Design

Val Lay

Tuesday, Feb 06, 2018 - 03:43:00 pm

@ ◢ ◤

Taken on one of my trips to school on the circle line. Everyone in the cabin is seen consumed in their digital artifacts. Even those beside me as seen in the reflection.

This reading came in really timely as the points mentioned in these chapters are things that I have been reflecting about daily, as I work on building app Read more →

Categories: Process | Research
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