Week 1 – Introduction

Introduction to Interactivity & Play

Interactivity via Text
  • Text based video game
  • Choose-your-own-adventure game
Interactivity via Choice Anatomy of Choice in Rules of Play: Game Design Fundamentals, Katie Salen & Eric Zimmerman
  1. What happened before the choice?
  2. How is the possibility of choice conveyed to the participant?
  3. How did the participant choose?
  4. What is the result and how will it affect future choices?
  5. How is the result conveyed to the participants?
Feedback Loop
  • Push people toward specific behaviours.
  • Providing information about their actions in real time.
  • Providing immediate information about that action
  • Allowing time for an appropriate reaction to that feedback.
Categories of Interactivity
  1. Cognitive Interactivity – engages participants’ mind with ...

    Read more →

Week 2 – Open Source / Open Culture

Open Source Thinking Culture Movement
  • Knowledge should be spread freely
  • Growth should come from developing, altering or enriching already existing works
  • Have equal access to information
Readings: The Open Source Definition https://opensource.org/osd All Together Now: Artists and Crowdsourcing http://www.artnews.com/2014/09/02/artists-and-crowdsourcing/ How Open Source Is Disrupting Visual Art https://creators.vice.com/en_us/article/wnzm4q/how-open-source-is-disrupting-visual-art Meet the Artist Building an Open-Source Database of Everyday Movements https://creators.vice.com/en_au/article/nz4aeg/archiving-socio-economic-diversity-east-london-movement Artists/Artworks: Craig D. Giffen, Human Clock (2001 – ongoing) Ed Forniels, Dorm Daze (2011) Lauren McCarthy, Social Turkers (2013), p5.js Kyle McDonalds, Faces (2011 - on-going), FaceOSC James George, Read more →

Week 3 – Network Culture

Artists/Artworks: Readings: Videos: Crash course internet art https://vimeo.com/122160556 Keywords: Open-source, telecommunications, connectivity, remote, cross-borders

Read more →

Week 4 – DIY / DIWO / Maker Culture

Making Hacking Tinkering Open Source Hardware

 Videos: Readings: Keywords: Learning-through-doing, self-sufficiency, empowerment, craftivism, hacking, informal, networked, peer-led, shared knowledge

Read more →

Week 5 & 6 – DIY / DIWO / Maker Culture: Glitch Practices

Marc Garrett's DIWO Lecture on 15 Feb 2018

See section below for more details on Furtherfield, London. https://vimeo.com/255879171

Questions to ponder:

  • How does DIWO relates to concepts which we have covered during the semester?
  • Looking back at your collaborative game, crowd-sourced artwork, telematic performance, and exquisite glitch project how does DIWO describe what we have been doing so far?
  • How does DIWO differ from DIY?
  • How does DIWO encourage collaboration across networks?
 

Introduction to DIY / DIWO Maker Culture: A study of Furtherfield, London

(courtesy Randall Packer)

Furtherfield is a gallery in London that has pioneered art of the social practice and activism since the 1990s. We will review their philosophy and work as essential to the emergence of ...

Read more →

Week 7 – Interdisciplinary Forms – Ant Farm & Interview with Chip Lord

Students will look at the work of Ant Farm, co-founded by Chip Lord and Doug Michels in San Francisco in 1968. From our studies of the collective artwork and forms of collaboration, we will look in depth at how Ant Farm pioneered the interdisciplinary fusion of media art, performance, spectacle, and sculpture in such iconic works as Media Burn, Cadillac Ranch, and the Eternal Frame.

Reading

Interview with Chip Lord

Chip Lord live from the NMC Media Lounge at the College Art Association conference, on 23 February 2018.

Read more →

Week 8 – Social Network: Digital Identity

Global telecommunications has challenged and penetrated all previous notions of the divide between public and private space. We’ll take a critical look at mobile media, webcam technology, and social media, concerning the changing nature of the self and our relation to others in the transparency and sharing of information inherent in our online interactions. We will also look at how artists have exploited social media as part of their practice, both in terms of expanding their community and as a platform for artistic creation. As our personal lives have become increasingly public, exposed, and sometimes exploited, how can we develop a critical stance on these developments and incorporate thoughtful criticism into our artistic investigations.  

Read more →

Week 9 – Social Network: Social Broadcasting

We will explore the concept of social broadcasting, many-to-many interactions that creatively join artists and audiences in live, networked spaces. We will review the work of Annie Abrahams, who is creating a new performance for the upcoming Art of the Networked Practice Online Symposium, to understand how artists today are using the Internet to extend the artistic potentialities of online space for live performance.

Read more →