Recent Posts

Micro-Project #3: Telematic Embrace


Friday, Feb 02, 2018 - 04:49:28 pm

@ Jasmine

Telematic embrace, what an appropriate name isn’t it! Although we have been discussing about the concept of a third space for awhile now, I find it very intriguing how the third space can offer a sense of intimacy that we used to think can only be experienced first hand in the real world.

In this micro-project, what we did was to Read more →

Categories: Micro-Project
Excellent review of the project and glad to see you make the reference to social broadcasting, which this certainly is! Be sure and make your images full width in the columns. You can enlarge them in the editor or when you upload them with the upload menu.

Telematic Embrace

Nadiah Raman

Friday, Feb 02, 2018 - 12:42:21 am

@ ♡♡♡♡♡

Telematic embrace is honestly my favourite micro-project so far. It was actually the highlight of my day. I feel that it is an interesting way to actually understand better, the concept of a third space which is the integration of the first space (local/remote space) and second space. The whole class was tasked to enter “Adobe Connect” and switch on Read more →

Categories: Micro-Project
I agree with you, this project is so fun!! I like how u mentioned that because of the third space you were able to visually see everyone all at once. It was also fascinating that we were in both the first and third space together, but we did the moves on our own in the first space yet there was this sense of connection that we established in the third space itself!
Glad you found the project so much fun, and certainly revealing it terms of the creative possibilities of the third space.

The Third Space, a technological illusion of real life//Telematic Dreaming

Daphne Tan

Thursday, Feb 01, 2018 - 11:59:08 am


The Third Space, a concept common people might find it hard to digest, but in fact, it has become an integral part of our everyday life in the technologically advanced 21st century. But has it messed up our minds? A technological illusion of real life?

The Third Space as defined by Randall Packer in his article on The Third Space is Read more →

Categories: Research
Excellent!! I am fascinated by how you have extended our discussion of the third space into the realm of human consciousness and psychology. Yes, I believe that in the third space, it is another realm of consciousness, which explains why people are less inhibited, willing to move "outside" of themselves to explore new avenues of interaction. I hope that you can share these ideas with the class, because they are important and relevant to our study of experimental interaction. Great work!!

Research critique on Grand Thief Avarta By Second Front

Tan Xiang Rei

Wednesday, Jan 31, 2018 - 10:09:59 pm


Second Front is a performance art group based in a online virtual world called Second life. The social construct of Second life is very similar to reality, you create goods and sell them. This performance art is the embodiment of the third space itself. The third space is a virtual space which integrates two different physical spaces.

“The third Read more →

Categories: Research
Interesting comment about how in the third space, anything is possible. The creation characters, actions, and the transformation of reality are indeed all important elements of the third space. One additional thing to know: in the third space you can bring the local and remote together. In Second Life, the characters and the audience are all joined together in real-time in the third space. Also, please be careful about spelling, it's Second Front, not Font.... Very good work.
Hi Rei! I think you made a really good point about how reenacting parodies in real life can never hold a candle to parodies online. I read about how game design literature is specially intended to make players feel "immersed" in the whole experience in 'Internet and Emotions' by Tova Benski, and that people crave this feeling. By having this sort of sandbox game where everything can be customised, people feel like they are able to take some form of ownership of their own personas. With modifications also available in other games like different skins (in Left 4 Dead 2, Minecraft etc.), people can come up with a different personalised setting aside from the default story plot's. The game functions are also so versatile, especially with the point you made about us being more insensitive about death when we play online games because we know that there are no consequences in real life if you shoot someone in-game. If someone made a parody and actually did it in real life, the consequences would undoubtedly be dire...

So Near Yet So Far

Tan Yue Ling

Wednesday, Jan 31, 2018 - 09:58:23 am

@ MoonlingGraphics

||        The Big Kiss (2008) is a 3 hour live webcam networked art piece by Dutch Performance artist Annie Abrahams, where Annie and her co-performer are physically separated from each other and have themselves perform the act of kissing recorded separately.

In a interview with Randall Packer on Third Space Network’s Networked Conversations, Annie Abrahams observes that there Read more →

Categories: Research
It was great that you tried to make connections to the current applications to Annie Abrahams work. Although her installation piece was rather disturbing in some sense, the use of similar concept and idea in current applications actually made me rethink about her installation in terms of the relatability and relevance to our society.
Excellent research critique! In fact, you have demonstrated an exemplary essay that is incredibly well researched and written. You are right: Annie Abrahams's work, because it is live and on video conferencing, fully reveals the implication of distance on the acts of intimacy. This is in great contrast, as you point out, to the glossy Internet social spaces that attempt to bring people together. I am particularly pleased to see you doing original research, even going to the effort of watching my interview with Annie Abrahams. I am so pleased with this piece!!

A Hole in Space Stitched by Two Screens

Cecilia HyunJae Cho

Tuesday, Jan 30, 2018 - 11:43:49 pm



“Art challenges technology, and technology inspires art.”

– John Lasseter, Chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios and DisneyToon Studios.

In 1980, a live art instillation situated in both New York and California simultaneously is considered one of the earliest forms of live networked media art. This instillation titled, “Hole-in-Space” was launched by artist Kit Galloway and Sherrie Read more →

Categories: Research
Excellent piece and very well researched. Don't forget to make use of the essay to help support your arguments. One of the things I was most impressed with in your essay is the shift between artist and audience: how the audience becomes the artist and the artist becomes the audience. This is very true. I would like to add an additional role of the artist, and that is the role of the "interaction design." The artists in this case design a system of communication for audience interaction and enabled the members of the audience to communicate across the distance, and essentially compose their own experience. THAT, in essence, was a very new idea in 1980. Excellent work.

A guide to Intimacy for Asexuals

Elizabeth Quek

Tuesday, Jan 30, 2018 - 11:37:18 pm

@ A blog for Liz

(Source taken from:

Title: The Big Kiss

Artist: Annie Abrahams

Medium: Webcam performance installation art

Year: 2008

The Review

On October 10 2008, Annie Abrahams set up a live video shoot of her and Mark River sitting on opposite ends of a partition, simulating a kiss over a split video screen.

(Source is a screen shot from:

From the image we can see the two artists Read more →

Categories: Research
You raise some very interesting and compelling points about the "reality" of what we see online. You are right, this distortion of truth and authenticity is a significant aspect of the networked experience. So the question to think about is how to this loss of the real impact intimacy and social relations online? This is what Annie Abrahams is asking. Also, an important element of the third space is the idea of the collapse of distance, which I discuss in my essay. So think about how the third space bring people together from difference locations into a third, networked space.
HI :)) I love the title hahaha it's so eye-catching. I really liked how you cross referred to the Eggs artwork to show the idea of the distorting reality, and yeah I haven't actually looked at The Big Kiss so your summary was really quite comprehensive in explaining it to me haha

Grand Theft Avatar – As a Third Space

Su Xian

Tuesday, Jan 30, 2018 - 09:49:31 pm

@ Shu

The Third Space has an ability to collapse space and time through a “fragmented and augmented perception of reality”, according to Randall Packer.

We are connected to each other within this space, despite factors of reality that may hinder this connection. An example of such a network is Grand Theft Avatar — a live interactive performance art by Second Read more →

Categories: Research
Very good description of how the third space activates and enables artworks such as Grand Theft Avatar to go beyond the real in telling a story and providing a space for actors to realize the impossible, such as flying and riding a missile. And like I have just done, I would also include specific examples from the artwork to illustrate your excellent points. In other words, talk about the story, what happened, the theft of the Linden bank, as best you can, rather than only speaking in general terms. In other words, try to be more concrete, even when it is virtual!

Legal Lawbreaking

EC Chee

Tuesday, Jan 30, 2018 - 09:07:31 pm

@ 遠き世に

To understand Grand Theft Avatar, we must first understand its medium, the online 3D virtual world, Second Life. While it has a virtual currency, it is technically not a game in that there “is no manufactured conflict, no set objective” (Catherine Smith). It is, however, similar to what we know as sandbox games, and massive multiplayer online role-playing games Read more →

Categories: Research
Excellent research and your examples are very interesting! Yes, you right, in the third space, just about anything can happen when you are not bound to the constraints of reality, gravity, location, and character. You can be anyone, you can go anywhere, you can fly, you can build your own world. That is certainly the allure of the third space, and we can see how Second Front has used the third space as a virtual theater for staging situations that would be impossible in the physical world.

The Mother of Facetime

Bella Dai

Tuesday, Jan 30, 2018 - 08:22:15 pm

@ belladaiyunlang

On a November evening in 1980, a remarkable performance art, Hole in Space was held on the two sides the United States. Kit Galloway and Sherrie Rabinowitz had their two life-sized screens installed at the Lincoln Center for the Performing Arts in New York City and the department store at the open-air Shopping Center in Los Angeles. The Read more →

Categories: Research
Very good description of Hole in Space, and your detailed account of the three day performance/installation was quite nicely detailed. I would like to see more of a description about how this piece uses the third space, and what exactly the third space means as defined in my essay. So you want to balance the detail you have provided within the conceptual framework of the week's topic, which in this case is the third space. But very nicely written in terms of the what took place in this amazing networked art piece.