Recent Posts
A Hole in Space Stitched by Two Screens
Hole-in-Space
“Art challenges technology, and technology inspires art.”
– John Lasseter, Chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios and DisneyToon Studios.
In 1980, a live art instillation situated in both New York and California simultaneously is considered one of the earliest forms of live networked media art. This instillation titled, “Hole-in-Space” was launched by artist Kit Galloway and Sherrie Read more →
A guide to Intimacy for Asexuals
(Source taken from: https://thirdspacenetwork.com/annie-abrahams/)
Title: The Big Kiss
Artist: Annie Abrahams
Medium: Webcam performance installation art
Year: 2008
The Review
On October 10 2008, Annie Abrahams set up a live video shoot of her and Mark River sitting on opposite ends of a partition, simulating a kiss over a split video screen.
(Source is a screen shot from: https://vimeo.com/2070207)
From the image we can see the two artists Read more →
Grand Theft Avatar – As a Third Space
The Third Space has an ability to collapse space and time through a “fragmented and augmented perception of reality”, according to Randall Packer.
We are connected to each other within this space, despite factors of reality that may hinder this connection. An example of such a network is Grand Theft Avatar — a live interactive performance art by Second Read more →
Legal Lawbreaking
To understand Grand Theft Avatar, we must first understand its medium, the online 3D virtual world, Second Life. While it has a virtual currency, it is technically not a game in that there “is no manufactured conflict, no set objective” (Catherine Smith). It is, however, similar to what we know as sandbox games, and massive multiplayer online role-playing games Read more →
The Mother of Facetime
On a November evening in 1980, a remarkable performance art, Hole in Space was held on the two sides the United States. Kit Galloway and Sherrie Rabinowitz had their two life-sized screens installed at the Lincoln Center for the Performing Arts in New York City and the department store at the open-air Shopping Center in Los Angeles. The Read more →
[EI] Telematic Dreaming and the Third Space
Randall Packer asserts that “The laws of the known world have been all but abandoned in the third space: it is a space of invention and possibility.” Indeed, Telematic Dreaming brings two people, thousands of kilometers apart, together. While it should not be possible that they would both be able to interact with each other simultaneously in a shared space, Read more →
Engulfed by the Space.
Sherry Rabinowitz & Kit Galloway, Hole in Space, 1980.
On November 1980, Sherry Rabinowitz and Kit Galloway had set up a live sized two way broadcast connecting the East and West coast through a satellite, called “Hole in Space”. It was unannounced, with no signs, no credits nor explanation to what it is. This installation ran for Read more →
The Big Kiss: why?
https://youtu.be/nO62nBxlYIw
The Big Kiss (2007) performed by Annie Abraham. Two people, one of which is Annie Abraham, sit in two separate places in front of a webcam. Their two feeds go onto a screen split down the centre, and they ‘kiss’ each other through this screen. This screen is thus the third space which is discussed in Randall Packer’s Read more →
"5000 Kilometres— It's Nothing."
Telematic dreaming is an interactive piece created by Paul Sermon. What’s interesting about this piece is that it requires the audience’s efforts to make it work. Such a medium is unique as the outcome is determined by the public, instead of it being thoroughly carried out by the artist himself.
In this piece, two beds are far apart- by 5000 kilometres. Read more →
Second Front, Grand Theft Avatar (2008) Review
https://www.youtube.com/watch?v=RoHctMuI_HU&t=181s
ABOUT:
Founded by Linden Lab who first launched Second Life in 2003, it has pioneered to become a virtual world where many transacted millions across this platform. Second Front (2006), a team of 7 live performers, were the first to perform in the online virtual world of Second Life. The main source of influence Read more →