Recent Posts
FYP pt. x - Dynamics

This week, I’m getting all the things that need dynamic simulation out.
I spent the better part of a day just figuring out the simulation for a hospital blanket that i’m happy with. This is the end result
It helped having first hand experience of the weight and texture of the blankets, so knowing precisely what I was aiming for helped. That Read more →
FYP pt. 4 - RED/BLUE Colour Tests


Finally on to the gimmick of this project!
To start, I set out into Illustrator to test out the limits of red and blue’s hue, saturation and brightness.
(Feel free to patronize this Carousell dealer for R/B Glasses https://sg.carousell.com/p/nvidia-3d-glasses-191668084/)
After that I started to apply the same principles to the files i already had rendered, first with stills and then with video.
Something Read more →
FYP pt. 3 [HDRIs and Wet Floors and Depth of Field, Oh My!]


HDRI’s
I’m exploring HDRI’s as a way of lighting my scenes. HDRI’s are 360 panoramic photos with multiple baked into one image with a large dynamic range; hence the term HDRI: ‘High-dynamic-range imaging’. These files are used as a means of lighting and are often used in 3D integration for live footage. The 3D software uses the image to calculate lighting Read more →
FYP pt. 2 [Motion blur, Materials, Lighting, Textures]


The weeks following the previous post was further experimentation and learning the technical aspects of what i want to achieve. I’ll be breaking these down into a few posts. In this one I’ll be covering the earliest weeks.
MOTION BLUR
One of the problems I found was that my camera pans in C4D came out looking very flat, like a Ken Burns Read more →
FYP Process 6: Robot Appearance Researches


show researched :
These are the show I watched in the past 2 weeks to get ideas for the robot personality, appearance concepts, and the overall world for O.U.R.S..
next gen:This is the nearest concept to what I have in mind, from the robot characteristic, appearance, to the overall concept. the Lab scene, the destroyed appearance is what i could reference on Read more →
Final Year Project #05 Project Update

After meeting with Prof LP, there is a few question that I would need to find out to make my project direction clearer:
Why do I use devices? Because device is tangible object, its a physical thing that we can interact with. Although screens is also an object but the interaction are display it did not provide a physical, touchable and tangible Read more →Memoires: FYP presentation 1

https://docs.google.com/presentation/d/1_HLoDr2WStH1U72ny6P4TFeqagEfAkH5KTTFR84qVb4/edit?usp=sharing
Final Year Project #03 Research

https://www.youtube.com/watch?v=AOB4Vn1V1dE
https://www.youtube.com/watch?v=MiG13q79iQE
https://www.youtube.com/watch?v=-9eaS3YhXa4
https://www.youtube.com/watch?v=kQRYIH2HwfY&t=5s
https://www.youtube.com/watch?v=hP36xoPXDnM&t=4s
Final Year Project #02 Research

https://vimeo.com/142659892
I think this is quite interesting where they uses the detection on the device to triggers the sounds. It makes the users move around to interact with the artwork which I felt its a different experience.
Maybe I could hang my camera this way for more feasibility.
https://vimeo.com/64018037
In this artwork the photographer are portray in digital while also directing the model to Read more →
Final Year Project #01


After the first meeting the feedback given was:
Have a clearer direction and justify the problem Refine on the title What is the difference of camera in the olden days and now? How can you take photo in art form? Research about assembly line metaphor Capture of feelings / we feel Read more →