Recent Posts
FYP Review 2

https://docs.google.com/presentation/d/11L2t55p1-zMLh0bGN-P4-ti5eVXg_1Q2G87cPvMUw0s/edit?usp=sharing
FYP: Sketch of room layout

Visualising the space of FYP at an angle and trying out the colour scheme to see if it gives a comfortable, homely environment for the audiences to explore.
Adding speakers to the room layout to see where the speakers should be placed.
Next steps: Record sounds and test them out, think of the different family issues that I want Read more →
FYP Weeks 2 - 4 [ Technical Tests ]

Metachaos by Alessandro Bavari from 2010 has always been loitering in my mind since I first saw it way back many years ago. Visually it was very peculiar and odd, with its writhing bodies, shaky camera and mix of dark and light environments. While I had seen a number of odd videos before such Aphex Twin music videos, works by Read more →
FYP Review

https://docs.google.com/presentation/d/1aPDy0SIyUx8Xfn6jTOLwNAlqH6kat2o4QUW_hIpqt6c/edit?usp=sharing
FYP Process 3 - rebranding: O.U.R.S. + parts and systems


Changing Project title and Styling
As inspired from the trip from Japan, I decided to change the theme/styling of my FYP from a futuristic company(Hephaestus System Link 1 & Link 2) to a Tech Company in a Cyber Punkish Futuristic world, and after giving in depth thoughts about the branding of the tech company, I came out with “O.U.R.S” Read more →
FYP Process 2 - Research in Japan

During the holiday, I went to Japan and did research as the first country that I would think of robotic will be Japan as they are really advance and I really love the styling of the way they built their robots (digitally or physically) as I grew up watching robot anime like Gundam.
Japan was awesome in technology, toys, and Read more →
FYP Process 1

After many different trials and setback, and after going through many online courses for Visual Studio which I initially wanted to use it to create the interface for the robots, Senior Kapi suggested to me to use Unity instead as it will be easier to do a nicer graphical interface(Visual Studio will just be hard to make beautiful UI from Read more →
HEPHAESTUS SYSTEM FYP Presentation slides + speaker notes

FYP part 5- Hephaestus Systems Planning + Software learning + Modelling + Gantt Chart


To understand what to plan for, I would need to understand the nature of the project. As the task for completing a physical + mechanical project differed far from a virtual-screen-based project like games and visuals. There will be more restrictions in doing a physical project than virtual one due to the nature law of physic, material and cost.
Money Problems:
As Read more →
FYP part 4- Hephaestus Systems - Initial Concept Generation + Further Researches


continuation from the previous post, part 3 (Initial Project Brief, Specification, Moodboard & Researches),
Project update since the previous post, I decided to shift my focus of the project from ” To build a set of robots that help our FYP Show” to “To build a system that help our FYP show”. The Basic direction and everything is still the Read more →