Blow Wind Blow
Blow Wind Blow is a multiplayer game that is both cooperative and competitive. Each player controls one of the four cardinal winds by blowing into a microphone. Together, the winds direct an adventurer across the world as he sails from island to island, while competing with each other to become the prevailing wind with the most predominance in Read more →
The first point brought up by Henry Jenkins in Game Design as Narrative Architecture is the relationship between games and story.
“Interactivity is almost the opposite of narrative; narrative flows under the direction of the author, while interactivity depends on the player for motive power.” – Adams, 1999
As a game and as a narrative, there are conflicting interests. Giving freedom to the Read more →
During my visit to Minimalism Museum, one artwork that I found interesting was Mona Hatoum’s “Impenetrable”. Based on the artist description, this work was meant to be an alternative version of another work by Jesus Soto called Penetrable (1967-97). Her colourful works are inviting for people and they get to interact fully with the installation.
Based on the Read more →
Interactive narratives include both video games and interactive installations. The use of storytelling is shown in this interactive installation here. In this example, it shows how the observer is able to see and and listen to what each person or commuter in this train is thinking of. As a train commuter myself, it is important to note that the only Read more →