As firstly claimed by Marshall McLuhan, the medium is the message, which indicated our world’s transition from analog to digital media. That is to say, medium instead of content shapes and controls the scale and form of human association and action, just like how trains and airplanes had changed our society. As mentioned in the video above, the monitor itself Read more →
What is Oulipo?
Oulipo, short for Ouvroir de littérature potentielle, is an experimental literature group made up of people from different professions – from poets and novelists to engineers and mathematicians. Their works, mostly, are set within certain literary constraints; creating challenges to seek new forms and structures in order to find unknown and unbeknownst possibilities.
As seen in the video below, the results are Read more →
Henry Jenkins’ Game Design as Narrative Architecture discussed the argument between ludologists and narratologists. This argument regarding the necessity of narrative in games came from a lot of different aspects, but in my opinion, the most important factor is that there is a very narrow understanding of what a narrative is and how to convey them. A lot of Read more →
Why we need to analyse games
In this book How Games Moves Us: Emotion By Design, Katherine Isbister places importance on how we as a community should raise our literacy in game appreciation because games are so popular . And I agree that this is important to us as game designers because, if our audience is smarter than this opens the Read more →
Born in 1911, Marshall McLuhan was well-placed to comment on technological developments in a post-industrial, pre-digital revolution era.
A Summary of the Galaxy Reconfigured
The eponymous galaxy of The Galaxy Reconfigured refers to McLuhan’s Gutenberg Galaxy concept: a world in which new technologies reinvent the ways we think and perceive, through affecting our sense ratios. By sensing objective matters with Read more →
Losing oneself in the Simulated world.
people all have the tendencies to escape from( sorry abot this somehow my delete is not working probperly not sure what is wrong)
the main article that I have analysed is losing oneself in the simulated world. It is a very important idea that has affected our lives after the prevailence of the virtual worlds and Read more →
Jenkins’s “Game Design as Narrative Architecture” is a fascinating fossil from an earlier era of narrative in video games.
Image: Promotional art for Gone Home
2004 — a mere fifteen years ago in chronological terms, but an epoch ago in the world of gaming, and especially in our understanding Read more →
Room for one colour, by Danish-Icelandic artist, Olafur Eliasson was the most “wow” exhibition for me. Having an entire space illuminated with only a single colour of light, yellow, from mono-frequency lamps, I experienced what I’d like to call, an experience in 20th century television.
It takes a little while for the eyes to adapt to a sudden change in environment, Read more →
MINIMALISM – Mono-Ha “Object School”
Throughout the tour of the carefully curated Minimalism exhibition, works that caught my eye were works by Lee Ufan and Nobuo Sekine, with both artists having led the Mono-Ha movement in East Asia.
Mono-Ha “Object school” was an Eastern school of thought, which represented a group of 20th century Japanese artists. The core Read more →
Minimalism without a doubt is an art movement’s whose effects has permeated into the times we live in today. It can be clearly seen in everyday product design and the way we design visual communication and of course its still present within the art. The idea of “less is more is definitely” a lesson worth learning as to be able Read more →