Narratives are usually associated with the linear, from one singular output. However, contemporary interactive narratives involve the deconstruction of stories and their presentation, making the process of navigating and finding the narrative an interesting one.
Lynn Hershman – Lorna (1979-1984)
Lorna, the first interactive video art disc, was presented on a television screen within a installation space of various furniture and narrative-specific objects. Read more →
Maurice Benayoun is a French new media artist who dabbles with many forms of media in his work including video, immersive virtual reality, the web, wireless technology, performance, large-scale urban art installations and interactive exhibitions. (Benayoun, 2018)
One of Benayoun’s better known installations, The Tunnel under the Atlantic, 1995 was a televirtual event that linked the Pompidou center in Read more →
Chapter 2: As We May Think of the New Media Theory
Text from Atlantic Monthly (Jul 1945)
The article that I have read on is Chapter 2 of The News Media Reader. Vannevar Bush wrote this chapter “As we know it” in 1945 and there were some significant things that he mentioned in it. Despite how it is written in Read more →
3000 Miles: https://vimeo.com/235664764
Rain Room: https://www.youtube.com/watch?v=RM-rW75kIq4
Sunflower Seeds: https://www.youtube.com/watch?v=td3_EKX1Igo
HomeStuck is a webcomic created back in 2009. It is illustrated in MS Paint and written as if the reader is playing a game; a sort of interactive comic/flash game hybrid – with the use of hyperlinks, gif, video, music and actual game-play etc.
It has inspired fan-content of similar fashion. In this fanfiction – Bones of the Black Marrow especially Read more →
A rpg indie horror game developed in 2012 by a Japanese artist Kuori . Not much is known about the game as the Japanese artist is pretty mysterious. The game took flight in 2014 when its download numbers soared. This was also made in the period whereby indie horror games were becoming more and more popular. It was one of Read more →
Interactive narratives include both video games and interactive installations. The use of storytelling is shown in this interactive installation here. In this example, it shows how the observer is able to see and and listen to what each person or commuter in this train is thinking of. As a train commuter myself, it is important to note that the only Read more →
You play as the male protagonist who is invited by your obnoxious childhood friend, Sayori, to join the club of which she is the vice-president: the Literature Read more →
Humanity is approaching a moment in which technology and human understanding culminate, and video games is at that forefront. I may or may not write a short essay later, but everything I would say anyway is essentially in the slides.