Recent Posts

On literal narratives

Ying Hui

Tuesday, Jan 29, 2019 - 01:19:44 am

@ huibuhui

HomeStuck is a webcomic created back in 2009. It is illustrated in MS Paint and written as if the reader is playing a game; a sort of interactive comic/flash game hybrid – with the use of hyperlinks, gif, video, music and actual game-play etc.

https://www.homestuck.com/

It has inspired fan-content of similar fashion. In this fanfiction – Bones of the Black Marrow especially Read more →

Categories: Research
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Ib

Dan Ning

Wednesday, Jan 23, 2019 - 06:57:06 am

@ :D:

Ib

A rpg indie horror game developed in 2012 by a Japanese artist Kuori . Not much is known about the game as the Japanese artist is pretty mysterious. The game took flight in 2014 when its download numbers soared. This was also made in the period whereby indie horror games were becoming more and more popular. It was one of Read more →

Categories: Research
Tags: game | narrative
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Assignment 1: Narratives for interaction

Najiha

Tuesday, Jan 22, 2019 - 10:14:05 pm

@ Najiha Puteri

Interactive narratives include both video games and interactive installations. The use of storytelling is shown in this interactive installation here. In this example, it shows how the observer is able to see and and listen to what each person or commuter in this train is thinking of.  As a train commuter myself, it is important to note that the only Read more →

Categories: Process | Research
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Doki Doki Literature Club

Vania Jennica

Tuesday, Jan 22, 2019 - 08:01:36 pm

@ wonderland

Doki Doki Literature Club (DDLC) is a visual novel created by Team Salvato, a game development studio founded in 2017 by Dan Salvato. It has the premise of a dating simulation game.

Introduction

You play as the male protagonist who is invited by your obnoxious childhood friend, Sayori, to join the club of which she is the vice-president: the Literature Read more →

Categories: Research
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A.I. in Video Games

EC Chee

Tuesday, Jan 22, 2019 - 01:19:47 pm

@ 遠き世に

Humanity is approaching a moment in which technology and human understanding culminate, and video games is at that forefront. I may or may not write a short essay later, but everything I would say anyway is essentially in the slides.

Examples used: Assassin’s Creed Origins, Life is Strange and Bioshock Infinite (in that order). Also interesting to consider Read more →

Categories: Research
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Interactive Narratives

Nasya Goh

Tuesday, Jan 22, 2019 - 12:22:50 pm

@ .

https://docs.google.com/presentation/d/1PJfXUIBZJ-a69T7fOvvJVPM6Qc_S5yhu8lZxcD6oH38/edit?usp=sharing

Pictures from my google slides presentation are below! However, viewing on google slides itself is better because there are gifs in my presentation.

Categories: Research
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Journey: An experiential Hero's Journey

Muhammad Shaherfi Hadi

Tuesday, Jan 22, 2019 - 12:42:37 am

@ Crazy Atelier

What is Journey

Journey (2012) is an indie artistic adventure game developed by Thatgamecompany and published by Sony Computer Entertainment.

You the player, takes control of a mysterious red robed being who explores the ruins of an ancient civilisation to try and reach the top of a mountain.

What is most unique about Journey is that it tells its narrative and story without Read more →

Categories: Research
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Bandersnatch | Interactive Film by Netflix

Joey

Monday, Jan 21, 2019 - 10:13:15 pm

@ jznki

BANDERSNATCH (2018)

an Interactive Film by Netflix.

https://www.youtube.com/watch?v=XM0xWpBYlNM

At first glance, this seems like a normal Black Mirror episode trailer.

A story that revolves around a young programmer, Stefan Butler, who is adapting a fantasy choose-your-own-adventure novel into a video game in 1984. However, to the awe of many who only realized afterwards, Black Mirror: Bandersnatch is Netflix’s first interactive Read more →

Categories: Research
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