Balance is an asymmetrical couch co-op multiplayer platformer puzzle game. Three players, controlling different characters with different roles and abilities, will working together to advance form one level to the next by solving puzzles. The player who controls the main character will be isolated from the other two players. The isolated player will also be wearing headphones, further limiting any Read more →
By Alina Ling & Nasya Goh
One of the ideas that i was drawn towards from the exhibition was the idea of works that are recreated by the artist studio in a space. Some of the works are recreations of the original concept which are recreated through specific instructions. The primary example would be Sol Lewitt’s wall drawings that consists of huge panels created by colour Read more →
Artist Felix Gonzalez-Torres, famous for his interactive work Portrait of Ross (1991) where audience members take candy from a pile until it has been diminished, has returned with another piece in this exhibition. In line with his staple style of allowing the audience to take home a piece of the work ‘NRA (unlimited)’ allows audience members to take a large Read more →
MEGA DEATH – TATSUO MIYAJIMA
The perception of human lives in the form of data.
Mega Death is a work that talks about the lifes that were lost to war and conflict in the 20th century.
Miyajima attempt to portray this circle of life through the counting down of digits symbolising death is so fast, that it’s gone before I am able grasp and Read more →
Reference: Paul, Christiane, ed. A Companion to Digital Art. Chichester: John Wiley & Sons, Inc., 2016.
CHAPTER 13 INTERACTIVE ART: INTERVENTIONS IN/TO PROCESS BY NATHANIEL STERN
Click Here for link to slides!
Till then, Flazéda! jamz x