Recent Posts

Interactive 1 - Assignment 1


Monday, Jan 28, 2019 - 11:40:18 pm

@ Tristan Sauer

What is it?

The Wilderness Downtown is an interactive Music video created by Interactive Artist Chris Milk for the song “We Use to Wait” by Arcade Fire for their album The Suburbs. The entire piece was created using HTML5 and employs the use of Google Maps through the Google Chrome Browser.


Wilderness Downtown attempts to evoke a feeling of nostalgia for the Read more →

Categories: Research
Hi Tristan, in context of this work you may be interested to check out Remo Rauscher's The Streets of the Invisibles (2011):,

Assignment 1: TRANSFORM Interactive 2


Monday, Jan 28, 2019 - 05:57:35 pm

@ Najiha Puteri

Conceptual Designer: Hiroshi Ishii and Tangible Media Group in MIT 

Aim: Inspire viewers with unexpected transformations , as well as the aesthetics of the complex machine in motion

Time frame :

0:00 to 01:15 ( Presentation)

7:41 ( Video display + Kinect )

This piece of work was created by Prof Hiroshii who is conceptual designer from Japan. The purpose behind making this is to Read more →

Categories: Process | Research

Interactive Art / Interface: The Stanley Parable

Tanya Liang

Thursday, Jan 24, 2019 - 02:13:08 am

@ I.Scream

The Stanley Parable is a video game designed by Davey Wreden, that uses interactive storytelling. It was first released as a free modification for Half-Life 2 in 2011, but a stand-alone remake with more story elements was released in 2013.

The game starts off with a narrator introducing the main character, Stanley, an office employee. The narrator describes his mundane work Read more →

Categories: Research

Interactive Spaces - Using the Intangible as material

Alina Ling

Tuesday, Jan 22, 2019 - 07:19:41 am

@ Alina Ling


Interactive art that inspires me combines new media technology with the physical to redefine the human artistic experience. New digital possibilities allow for inventive forms of interaction to experience art. The following examples of interactive art works manipulate and use the intangible (light, sound and new technologies) within a designed space that balance between physical beauty and revolutionary Read more →

Categories: Research

INT2 | assignment 1

Jamie Lim

Tuesday, Jan 22, 2019 - 01:52:31 am

@ when in doubt, freak them out

For Assignment 1, the interactive art I’d like to mention about is Cell, by James Alliban and Keiichi Matsuda, done in 2011.

Cell is an interactive installation which questions online identity. It was commissioned by the Alpha-Villa festival for its 2011 event. It was built using Openframeworks. Cell plays with and proposes alternative landscaped in the technological ether surrounding  our everyday Read more →

Categories: Research

2ch - vtol // brain to brain communication

Lung Nok Wan

Tuesday, Jan 22, 2019 - 01:40:30 am


Dmitry Morozov is a Russian multidisciplinary artist based in Moscow. His work is based around media arts including sound and robotics.

2ch is an interactive instrument of communication between 2 people using brainwaves. The brainwaves are measured using the headset, which is an EEG (electroencephalogram) reader. It is a sensor that is used to measure electricity in our brains. Read more →
Categories: Research

Treatise by Cornelius Cardew, interaction between the composer and the musician.

Mark Lim

Tuesday, Jan 22, 2019 - 01:33:45 am


Treatise (1963-1967) , Cornelius Cardew

Treatise is a 193 page abstract musical score composed by Cornelius Cardew. Instead of the conventional western notation we often notice, the scores are flooded with abstract lines, circles and curves. This score is not accompanied by any instructions on how it’s supposed to be played or with what instrument. This gives the musicians a Read more →

Categories: Research

Interactive Art/Interface | Little Nightmares


Monday, Jan 21, 2019 - 09:35:15 pm

@ jznki

Little Nightmares (2014)

Little Nightmares is a puzzle-based platformer horror adventure game, published by Bandai Namco Entertainment. Inspired by Ghibli movies and also The City of Lost Children,” Dennis Talajic, the creator, said, referencing Japan’s Studio Ghibli, behind such animated classics as Spirited Away and Princess Mononoke, as well as the 1995 Ron Perlman-starring fantasy film about a society that kidnaps children to steal their dreams Read more →

Categories: Research

Super Mario Bros 1-1: Understanding Player Psychology

Muhammad Shaherfi Hadi

Saturday, Jan 19, 2019 - 05:33:56 pm

@ Crazy Atelier

Super Mario Bros.

Super Mario Brothers(1985) is a platformer adventure game designed by Nintendo’s Shigeru Miyamoto and Takashi Tezuka developed for the Nintendo Entertainment System (NES)

In this game, the player controls an Italian – American plumber by the name of Mario and travels through the Mushroom Kingdom to save it’s Princess, Princess Toadstool (who in later iterations become the more well Read more →

Categories: Research