Jochem Hendricks – 1992-1994 – Eye Drawings.
Angelica Böck – 1996 – Trans-Parent: Eyetracking overlay.
Angelica Böck – 2000 – Eye2Eye: Complex ET overlay.
Golan Levin – 2007 – Eyecode.
Kenichi Okada – 2010 – Peeping Hole.
Daan Brinkmann – 2009 – Skinstrument 2: Skin conductivity.
Rafael Lozano-Hemmer – 2006 – Pulse Room and Rafael Lozano-Hemmer – 2008 – Pulse Park: REF Pulse Index.
Simon Marxen – 2011 – In the Bubble: Personal space.
Kyle McDonald & Inmi Lee – 2012 – Mother: Gestuculation.
Michal Kohút – 2010 – 0,1: REF REF: Martin Creed – 1995 – Work No. 127 – The Lights Going On and Off.
Daito Manabe – 2009 – Face Visualizer / Face Instrument Series w. Myoelectric sensors and actuators, REF Remko Scha and Artur Elsenaar in the late 1990’s.
Ken Feingold – 2001 – If, Then: Absurd, clumsy interaction based upon speech synthesis and speech recognition between 2 machinic systems.
Dejan Grba – 2019 – Equality: Sensors measure saturation of human-emmited gasses within given proportion limits in the air of gallery, the % is mediatized in real time.
Installation/Object, Performance, Emerging Forms
This is a complex, divergent spectrum of approaches and practices which encapsulate the key features of interactivity and creativity in new media art.
Seiko Mikami – 2011 – Eye Tracking Informatics
Kyle McDonald – 2013 – Sharing Faces (Open CV)
Rafael Lozano-Hemmer – 2015 – Level of Confidence (Open CV)
rAndom International – 2008 – Audience
Shinseungback Kimyonghun – 2013 – Nonfacial Mirror (Open CV)
rAndom International – 2012 – Rain Room (REF: Peter Weir – 1998 – The Truman Show – The personal rain sequence)
Vincent Mauger – 2012 – Super Asymmetry (non-interactive installation)
Joëlle Bitton – 2016 – Living in the Material World (interactive floor-eating milling robots, pending video documentation)
Performance and Emerging Forms
Stelarc – 2000 – Extended Arm
Stelarc – 1980 – Sitting-Swaying: Event for Rock Suspension
(Stelarc’s work in general)
Huang Yi – 2012 – Huang Yi and KUKA (skilled body and high tech performance in popular culture)
Klaus Obermaier, Daito Manabe & Kyle McDonald – 2014-2015 – Transcranial (multifaceted combination of live performance, real-time generated audiovisuals and improvisation by the three coding artists)
General Remarks on Project Proposals
Be as self-critical as possible and take your creative responsibilities seriously. This is instrumental for achieving smarter, more effective and more convincing projects. Team members share responsibility in this self-critical assessment – do not abuse it by mixing the project responsibility with interpersonal relations.
Carefully go through the initial notes and comments, and balance your ideas, motives, ambitions and visions with the feasibility and effectiveness of your projects. This requires thorough thinking and anticipating the financial/material, technical (skills, tools, procedures, external services) and temporal aspects for preproduction, production, postproduction and presenting/exhibiting final projects. Make a list of the elements and factors of all these aspects for each stage from preproduction to exhibiting. Then assess and refine it continuously during your working process.
Keep in mind
1. Our ideas and imagined projects seem much stronger and more convincing in our minds than when they materialize. Check out, for example, Hitchcock’s remark:
There was a movie writer who always seemed to have his best ideas in the middle of the night, and when he woke up in the morning, he never remembered them. So one day the man […] said to himself, “I’ll put a paper and pencil beside my bed, and when I get the idea, I’ll write it down.” So he went to bed and, sure enough, in the middle of the night he awoke with a terrific idea. He wrote it down and went back to sleep. When he awoke the next morning […] he picked up the note and read what he’d written: “Boy meets girl!”
Truffaut, François. Hitchcock/Truffaut. New York. NY: Simon & Schuster, Inc., 1966/1983: 260-261.
2. Overall, your project ideas are ambitious, artistically sound and promising so they deserve both hard work and support. Many are so complex that their completion should be pursued not just for the purpose of our class but further.
3. Keep your creative humility and don’t get hubristic. My praise of your work is also the expression of my expectations. Remember that it is hard to make something new that will engage, enrich, educate or in some other way benefit people.
Project Proposal Notes
I have systematized all notes and comments in your proposal documents. I suggest that you look at all of them since many comments apply to several of your projects, and you may find the comments valuable in other ways.
DM2007 – Alina, Nasya – Project Proposal – With Comments
DM2007 – Jamie Lim – Project Proposal – With Comments
DM2007 – Najiha – Project Proposal – With Comments
DM2007 – Nok Wan, Mark – Project Proposal – With Comments
DM2007 – Shah, Joey, Tanya, Da Ning – Project Proposal – With Comments
DM2007 – Tristan – Project Proposal – With Comments
Project Proposal References
Luke Dubois – 2014 – Take a Bullet for This City
Gus Van Sant – 2003 – Elephant
Paul Greengrass – 2018 – 22 July
Erik Poppe – 2018 – Utøya: July 22 (TV film)
Some precedents in game art but not adequately related.
Nok Wan, Mark
Aleksandar Igrošanac – 2012 – Introspection
Ong Kian Peng – 2011 – Perceptio
Daito Manabe – 2011 – Particles
Luke DuBois – – A More Perfect Union
Chris Jordan – 2008 – Barbie Dolls (32,000 Barbies, equal to number of elective breast augmentation surgeries performed monthly in the US in 2006)
Scott Blake – 2011 – Inkjet Cartridge Chris Jordan (5,400 inkjet cartridges, the estimated amount of ink used to produce Jordan’s fine art prints)
Vladan Joler – 2011 – Opendata.rs – President of Serbia 1990-2010 (morph) Vladan’s current project Exploitation Forensics: visualizing organizational and algorithmic structures of complex systems on the Internet (search, social networks/media, surveillance, data-mining)
Nancy Burson – 1982 – Warhead (Pioneering 2d digital morph: 55% Reagan, 45% Brezhnev, less than 1% each of Thatcher, Mitterand, and Deng)
Grande Reportagem Magazine – 2005 – Meet the World
Brendan Oliver – 2014 – Sporting Forms (installation)
Stamen Design – 2012 – Photo-Sharing Explosions
Chris Harrison – 2007 – Internet Maps (Europe, USA and the World)
Early mapping of the Internet
T. Munzner, E. Hoffman, K. Claffy & B. Fenner – 1996 – Visualizing the Global Topology of the Mbone
Dodge, Martin and Rob Kitchin. Mapping Cyberspace. New York, NY: Routledge, 2001.
W. Bradford Paley – 2003 – Code Profiles (visualizing the code execution logic)
Fernanda Viegas & Martin Wattenberg – 2008 – Studies of Desire
Fernanda Viegas & Martin Wattenberg – 2011 – Reproduction
Fernanda Viegas & Martin Wattenberg – 2009 – Web Seer
Other projects by Fernanda Viegas & Martin Wattenberg
Pitch Interactive – 2011 – Globe Small Arms Imports & Exports
Nicholas Felton – PhotoViz (online and book)
Slavica Panić – 2004 – Portraits of Diversity (physical image cross-stitching)
Domestic Data Streamers – 2015 – Sand Falls
Spatial Information Design Lab
Joe Davies – Sand Counting Robot
Meg Cranston – 1996 – The Average American
Andreas Koller & Philipp Steinweber – 2007 – Similar Diversity
Interface: Always Never Changing
Noble, Joshua. Programming Interactivity: A Designer’s Guide to Processing, Arduino and OpenFrameworks. Sebastopol, CA: O’Reilly Media, 2009: 1-22.
Mona Hatoum – 1995 – Pull
Kyle McDonald & Matt Mets – 2012 – Blind Self-Portrait
Christa Sommerer & Laurent Mignonneau – 2015 – Portrait on the Fly
Daniel Rozin – 1999 – Wooden Mirror-Motoristic Reflective Sculpture
Golan Levin & Zachary Lieberman – 2007-2010 – Reface (Portrait Sequencer)
Ken Rinaldo – 2009 – Paparazzi Bots
Kazuhiko Hachiya – 2004 – Inter-Discommunication Machine
Amit Pitaru et al. – 2010 – Sonic Wire Sculptor
Pablo Palacio, Daniel Bisig & Muriel Romero – 2016 – Piano and Dancer (Modified Disklavier) – Paper PDF
Stanislaw Lem, Summa Technologiae, 1964 (concept of VR)
Wolfgang Welsch, Virtual to Begin With?, 2000
Ivan Sutherland, Sketchpad, 1963 (GUI, OOP)
Ivan Sutherland, The Sword of Damocles, 1968 (VR system)Exquisite Corps technique, Surrealism, 1930’sLuis Bunuel and Salvador Dali, Un Chien Andalou (Andalusian Dog), 1929
Luke Dubois, Acceptance, 2016. Auto-interactive semantic analysis mutually synchs words/phrases in real time. Nomination speeches Clinton/Trump (70-80% identical, distributed differently).
Frederic Brodbeck, CINEMETRICS, 2011. Python app (MA grad project).
Sven König, sCrAmBlEdHaCkZ!, 2006. Matches in real time the input sound with AV snippets from arbitrary sample pool.