Recent Posts

Deliverable 1 & 2

Yuen Jia Jun

Sunday, Apr 28, 2019 - 11:58:09 pm

@ Bird Whisperer

Deliverable 1

Awareness poster;

Environmental advertising;

Deliverable 2

Pull tab cards;

Served as educational materials to be given out during the day of campaign or given out to students.

Pulling the tab to reveal the x-ray underneath. The used of red is to emphasize the risk of plastic surgery. With the tagline “It is as fragile as it is”.

Read more →

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Deliverable 1: "A Little to make a difference" Campaign Poster & Banner

Khairunisa Helmi

Wednesday, Apr 24, 2019 - 09:27:05 pm

@ Khairunisa H Studio

A Reminder

-Sometimes all they need is a reminder(Visual Campaigns)

There are already so many available associations and charity boards, there is no point in setting up another one. It’s about encouraging one to start giving. As we can see so many campaigns out there in Singapore. Campaigns on saving the earth, saving water, being kind campaign and health Read more →

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Deliverable 1 + Process: Educational Children's Book

Alice

Wednesday, Apr 24, 2019 - 09:02:54 pm

@ Break Even

Moving on from my infographic that highlights the topic of Plastic wastage in Singapore, my first deliverable that I’ve chosen to embark on would be to create an educational material that addresses the issue of Sustainability in Plastic Usage.

From the studies and research carried out from my previous survey regarding information about plastics + recycling efforts in Singapore, I’ve chosen Read more →

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Deliverable #1

maythu

Wednesday, Apr 24, 2019 - 11:43:51 am

@ may thu

So before I moved on to my deliverables based on my survey, I decided that I would try to brain storm for a number of solutions that those who took the survey have suggested would be effective which were:

Better labels Better instructions Incentives

And with that in mind I tried to come up with a few ideas

New labels for the recycle bins A program Read more →
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Deliverable 1: Tit-Toh

Tanya Liang

Wednesday, Apr 24, 2019 - 06:08:06 am

@ I.Scream

Tit-Toh: Multi-sensory Game

With the use of visuals, textures, and nostalgic items, Tit-Toh is a game that encourages the players to exercise their brains. One of the components is the deck of cards, each with an illustration of various Singaporean childhood toys. The other is the box that contains and hides the actual toys inside. To play, the player Read more →

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VC II | design outcome 1

Jamie Lim

Wednesday, Apr 24, 2019 - 03:01:17 am

@ when in doubt, freak them out

For my design outcome 1 deliverable, I wanted to do a booklet on child sexual abuse to educate children. Topics such as good and bad touch and private parts were to be mentioned in this booklet, alongside measures to take when they are uncomfortable / experiencing sexual abuse.

mockup of booklet

CLICK HERE FOR ONLINE VERSION Read more →

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Task 3 & 4 Final

Naomi Takatsuka Koh

Wednesday, Apr 24, 2019 - 02:25:04 am

@ naomi's portfolio

   

Task 3 – Deliverable 1 Illustration Book

The first deliverable is an illustration book about a caterpillar with red spots that faced discrimination but decided to embrace himself and his red spots. I decided that the characters be caterpillars and snakes as I felt that that the nature of them shedding their skin and metamorphosing was an interesting parallel to human Read more →

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Task 3 & 4 Process

Naomi Takatsuka Koh

Wednesday, Apr 24, 2019 - 01:59:47 am

@ naomi's portfolio

Process (Deliverable 1 – Illustration Book)

The first deliverable I have decided upon is an illustration book. Books serve as a great way to educate children on morals and values to have as people.  Thus, the book that I will illustrate will teach children on discrimination and dealing with skin conditions.

  

Draft 1 of the Illustration Book

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[3] Deliverable 1: Floor plan mockup + Drawing cards

Tiffany Tan

Tuesday, Apr 23, 2019 - 11:06:44 pm

@ ☆ヾ(@⌒ー⌒@)ノ

Design Approach

process

concept #1: person is not mentally-ill, but HAS a mental issue objective: – to create awareness that we should separate mental health problem and the person suffering from it. the person is not the problem, but the person is DEALING with a problem – to educate the target audience about the symptoms of mental health issues

idea: create different characters (monster-like) that represent the Read more →

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