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Deliverable 1 & 2
Deliverable 1
Awareness poster;
Environmental advertising;
Deliverable 2
Pull tab cards;
Served as educational materials to be given out during the day of campaign or given out to students.
Pulling the tab to reveal the x-ray underneath. The used of red is to emphasize the risk of plastic surgery. With the tagline “It is as fragile as it is”.
Deliverable 2:"A Little to make a difference" Campaign Website
A PLATFORM
-Easy and accessible platform(Apps/Website). A platform that connects and access all(Volunteering/Fundraising/Donation)
To encourage people to give, you need to make it easy for them. Therefore, a platform where they can easily access the different giving platform they would like to contribute to is my second deliverable. Website is adaptable on mobile phones as well making it easy for the Read more →
Deliverable 2 + Process: Educational Infographic Poster
Deliverables (Final):
For the 2nd deliverable, I proposed to create an accompanying educational infographic for my first deliverable (educational story book) that would provide more in depth and comprehensive steps towards plastic recycling.
Final Infographic poster:
Process:
Deliverable #2: Recycle Tycoon game
So for my second idea, I wanted to create an educational game and my first initial idea was a drag and drop game where you put the right recyclables into the right bin as they fall down your screen.
But after consulting with Michael, I realsied that the tone of my game should have been something light instead of being Read more →
Deliverable 2: Tit-Toh Interactive Book
Tit-Toh: Interactive Book
Brain exercises can help slow down the progression of dementia.
Through interactivity, this book aims to give people with dementia a fun and easy way to exercise their brains. Filled with nostalgic games and elements, each page helps to trigger fond memories from our childhood, sparking conversations to encourage socialisation as well. While jogging the memories of Read more →
VC II | child sexual abuse
AIM: Educating children on child sexual abuse
target audience: children aged 6 – 12 years old, and their parents
read more about the projects
That’s it for VC II!!!
Cya next semester folks hehehe
Till then, Flazéda! jamz x
VC II | design outcome 2
board game – get home safe!
For design outcome 2 deliverable, it’s a sequel to design outcome 1’s booklet. I decided to do a board game, as an educational resource which I foresee can be played in school with fellow classmates, to learn about child sexual abuse.
Target Audience: Children aged 6 – 12 years old
As my target audience age range Read more →
Task 3 & 4 Final
Task 3 – Deliverable 1 Illustration Book
The first deliverable is an illustration book about a caterpillar with red spots that faced discrimination but decided to embrace himself and his red spots. I decided that the characters be caterpillars and snakes as I felt that that the nature of them shedding their skin and metamorphosing was an interesting parallel to human Read more →
Task 3 & 4 Process
Process (Deliverable 1 – Illustration Book)
The first deliverable I have decided upon is an illustration book. Books serve as a great way to educate children on morals and values to have as people. Thus, the book that I will illustrate will teach children on discrimination and dealing with skin conditions.
Draft 1 of the Illustration Book