I read the chapter named <Artificial Life and Genetic Art>.
As a computer science major, i was interested in artificial intelligence and artificial ecosystems. But I have always dealt with these topics only with the eyes of a scientist. This was my limit, which was always far from art. But that wasn’t the case in my reading. There is an article Read more →
For my Interactive 2 reading assignment I will be tackling Sherry Turkle’s Video Games and Computer Holding Power.
Video Games and Computer Holding Power (henceforth abbreviated as VG&CHP) was written in 1984, a nascent time in video games. To pampered millennials such as we, raised on the likes of Fortnite and Minecraft, the venerable Read more →
Art is a form of expression or reaction to contemporary themes, hence that is why there are groups of artists who creates Art as a form of commentary about the changes in society.
The book ‘Digital currents: Art in the Electronic age’ is a compilation of the changes society and the art world has taken during the Digital age. The first Read more →
Digital Performance: A History of New Media in Theater, Dance, Performance Art and Installation by Steve Dixon
As the title suggests, the book discusses the impact of computer technology on the performing arts. The book is divided into two main sections; histories, theories and contexts of digital performances & specific practices and practitioners. Since this is a pretty long Read more →
Chapter 14 of Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation by Steve Dixon focused on how the incorporation of media screens affected and enhanced the spatial possibilities of a traditional three-dimensional theater space. Digital projections, despite being two dimensional, offer “pliable and poetic space”. Pliable refers to the flexibility of the medium, for Read more →
For my reading assignment, I decided to look into Sherry Turkle’s The Second Self: Computers and the Human Spirit. She talks about thinking of the computer as the second self, as a part of the social and psychological lives, to look deeper past the surface of what computers are used for to better understand ourselves as humans. She does that Read more →
As my final project for the class involves developing a game, I was in particular drawn to Mary Flanagan’s essay, “Critical Play: The Productive Paradox”. In the piece, she analyses, using different game examples, how a game can be critical. Flanagan (2016) summarises it in three ways:“a game could just be critical in the literal sense – make disapproving comments, Read more →
This encyclopedia-like book by Stephen Wilson investigates the relationship between art, technology, research, and science to discover that they are interconnected in many ways.
A brief introduction
Technology is always associated with science, and science is always associated with the frontiers of technological advancements. But this notion of the specialisation of roles in science and art is a idea that only started Read more →
Who is INTER-MISSION?
INTER-MISSION is an art collective works with variety technologies such as VR, video technology, drone and so on.They are started with Singaporean artist, but collaborate on various projects both locally and abroad. They are focusing on interdisciplinary and collaborative works in video art, audiovisual, performance, installation and interactive art.
INTER-MISSION web site : https://inter-mission.art
The Lapse Project
The project took place Read more →
Who are they?
“INTER—MISSION is an art collective dedicated to discourses of technology in art initiated in 2016 by Urich LAU and TEOW Yue Han. Focusing on interdisciplinary and collaborative works in video art, audiovisual, performance, installation and interactive art. The collective aims to inhabit the gap between technologically engaged artworks, artists and audiences.” – from their website
From this statement, we Read more →