Introduction The idea of automated utopia has existed for a long time. We believe that technology would most likely form the crux of our future, creating opportunities for us to be more efficient as a society. This was seen in the myriad of films, documentaries and talk shows where the core discussion revolves around an automated future. Through these films and Read more →
Before Bin started on his presentation, upon hearing the title ‘Automated utopia’, the first imaginary that popped into my mind was humans not having to move at all and everything- like EVERYTHING was controlled by robots. We would literally only feel one emotion, which was happy, because literally we didn’t have to do anything and that’s just perfect.
After hearing Bin’s Read more →
New Media: A critical introduction provides a holistic approach to new media and attempts to convey its message of historical presence in everything ‘new’, as it states that something old was once new as well. Drawing influence from popular culture, political economy, the sciences and philosophy, the book tackles the emergence of new media as a juxtaposition of such factors, Read more →
Selected reading: Turkle, Sherry. “Video Games and Computer Holding Power.” In The Second Self: Computers and the Human Spirit. Cambridge, MA: The MIT Press, 1984-2005.
This reading makes it very clear that at the core of every video game is essentially a program, a set of code.
I was impressed by how the author uses various characters, such as the violent 13 Read more →
In his lecture, Automated Utopia, Ong Kian Peng talked about Artificial Intelligence (AI), utopia and the combination of the two that results in a technological utopian society. He showed us many examples of artworks and films that investigates the relationship between humans and AI, and also prompted us to think about our (humans and AI’s) role in this future technological Read more →
On 20 March, designer Bin Ong Kian Peng gave a lecture on artificial intelligence and how it has integrated with art – thus thinning the boundaries that separate art and science.
Artificial Intelligence is very prominent in today’s digitally advanced society, and it definitely has played an essential role in research, projects and everyday life. It has come to a point Read more →
Reflection: New Media: A Critical Introduction, New York, NY: Routledge, 2009, Lister, Martin, Jon Dovey, Seth Giddings, Iain Grant and Kieran Kelly, eds.
New Media: A Critical Introduction gives a very in-depth analysis of new media. I will be doing a reflection on Chapter 2 which introduces the notion of VR and how it has created a culture among its users.
Chapter 2 addressed the popularity of VR in the early 2000s but also gave some space to consider the future of virtual reality, Read more →
Shinseungback Kimyonghun is a Seoul based artistic duo consisting of Shin Seung Back and Kim Yong Hun. Their collaborative practice explores technology’s impact on humanity. Shin Seung Back studied Computer Science in Yonsei University and Kim Yong Hun completed a Bachelor of Visual Arts at the Sydney College of the Arts. They met while studying at the Graduate School of Read more →
Led by design team Rombout Frieling lab, Station of Being is an experimental bus station, which transforms the waiting experience through interactive light feedback and pods to lean on while waiting for the bus.
About Rombout Frieling lab
Rombout Frieling Lab is an architecture studio that focuses on design, engineering and innovation. They create environments that seduce us to behave more intelligently Read more →