On the 10 March, we had a guest lecturer, Bin Ong Kian Peng, share about artificial intelligence, machine learning and a utopian world. Sharing many examples of technology and machine learning in art, the idea of a technological utopia was introduced to us, and the question of whether AI would result in a utopia or dystopia was posed.
The lecture was Read more →
Our guest lecturer Bin Ong Kian Peng gave a lecture about Automated Utopia on March 20. He gave his insights towards artificial intelligence, machine learning and humanity. Exploring around the topic of whether AI will turn a society into a utopia or a dystopia. He used art and media works as examples to predict future scenarios.
Among the works, I am Read more →
New Media: A critical introduction provides a holistic approach to new media and attempts to convey its message of historical presence in everything ‘new’, as it states that something old was once new as well. Drawing influence from popular culture, political economy, the sciences and philosophy, the book tackles the emergence of new media as a juxtaposition of such factors, Read more →
Selected reading: Turkle, Sherry. “Video Games and Computer Holding Power.” In The Second Self: Computers and the Human Spirit. Cambridge, MA: The MIT Press, 1984-2005.
This reading makes it very clear that at the core of every video game is essentially a program, a set of code.
I was impressed by how the author uses various characters, such as the violent 13 Read more →
Initially, I wanted to do this reading assignment on another chapter of the book I did in Interactive Media 1 (A Companion to Digital Art) to see if I could do a continuation of my discussion. However, as I was browsing through the other books in the bibliography, I came across this book “New Media: A Critical Introduction”, which has Read more →
When I think of the future of video games, the movie “Ready Player One” actually immediately pops into my mind. The game from the movie is one that uses virtual reality, but paired with gear and equipment to experience things beyond the boundaries of the game, and into reality. The line between reality and the game blurs, pushing to the Read more →
1.‘Digital Currents, Art in the Electronic Age’
In the book ‘Digital Currents, Art in the Electronic Age’, Margot Lovejoy brings us through the history and evolution of Art in light of the coming of the digital age. My personal insights and opinions will be in reaction to the Sub Chapters: the most advanced form of interactivity is hypermedia : Read more →
In his lecture, Automated Utopia, Ong Kian Peng talked about Artificial Intelligence (AI), utopia and the combination of the two that results in a technological utopian society. He showed us many examples of artworks and films that investigates the relationship between humans and AI, and also prompted us to think about our (humans and AI’s) role in this future technological Read more →
Pangloss, Pandora or Jefferson? Three scenarios for the future of technology and strong democracy.
By Benjamin R. Barber
The New Media Theory book is a compilation of the different readings and studies from new media practitioners or researchers to take a look at how it came to be, and how it Read more →
I chose to read the chapter “Video as time, space, motion” from the book “Digital Currents: Art in the Electronic Age” by Margot Lovejoy. This chapter talks about the when video first became a medium for artists and how artists’ attitude towards video changed since then. Ever since the first portable camcorder, Portapak, was released by Sony in 1965, there Read more →