New Media: A critical introduction provides a holistic approach to new media and attempts to convey its message of historical presence in everything ‘new’, as it states that something old was once new as well. Drawing influence from popular culture, political economy, the sciences and philosophy, the book tackles the emergence of new media as a juxtaposition of such factors, Read more →
Selected reading: Turkle, Sherry. “Video Games and Computer Holding Power.” In The Second Self: Computers and the Human Spirit. Cambridge, MA: The MIT Press, 1984-2005.
This reading makes it very clear that at the core of every video game is essentially a program, a set of code.
I was impressed by how the author uses various characters, such as the violent 13 Read more →
Initially, I wanted to do this reading assignment on another chapter of the book I did in Interactive Media 1 (A Companion to Digital Art) to see if I could do a continuation of my discussion. However, as I was browsing through the other books in the bibliography, I came across this book “New Media: A Critical Introduction”, which has Read more →
When I think of the future of video games, the movie “Ready Player One” actually immediately pops into my mind. The game from the movie is one that uses virtual reality, but paired with gear and equipment to experience things beyond the boundaries of the game, and into reality. The line between reality and the game blurs, pushing to the Read more →
1.‘Digital Currents, Art in the Electronic Age’
In the book ‘Digital Currents, Art in the Electronic Age’, Margot Lovejoy brings us through the history and evolution of Art in light of the coming of the digital age. My personal insights and opinions will be in reaction to the Sub Chapters: the most advanced form of interactivity is hypermedia : Read more →
Pangloss, Pandora or Jefferson? Three scenarios for the future of technology and strong democracy.
By Benjamin R. Barber
The New Media Theory book is a compilation of the different readings and studies from new media practitioners or researchers to take a look at how it came to be, and how it Read more →
I chose to read the chapter “Video as time, space, motion” from the book “Digital Currents: Art in the Electronic Age” by Margot Lovejoy. This chapter talks about the when video first became a medium for artists and how artists’ attitude towards video changed since then. Ever since the first portable camcorder, Portapak, was released by Sony in 1965, there Read more →
We had a guest lecture conducted by Bin Ong Kian Peng who gave a new perspective to artificial intelligence and machine learning in relation to the arts.
This is the first time I’ve been exposed to the question of whether artificial intelligence will make a society a utopia or dystopia. I’ve always seen artificial intelligence as the next step in human Read more →
Chosen Book – Stephen Wilson’s Information Arts: Intersections of Art, Science, and Technology.
Focusing on – Digital Information Systems/Computers: Virtual Reality.
Virtual Reality (VR) is an area that I have a vast interest in. It is an increasingly popular form of media consumption and with the current worldwide situation now in 2020, virtual reality’s popularity can potentially become more mainstream.
My impressions and Read more →
There were many interesting pieces of work that were presented during the lecture, but the one that intrigued me the most was the piece by Sougwen Chung.
One of her most well-known pieces is ‘Drawing Operations(2017)‘ It is an ongoing exploration of the synergy between machine and human thought. At its core, the machine employs a deep-learning neural network to Read more →