Recent Posts

Reflection: New Media: A Critical Introduction, New York, NY: Routledge, 2009, Lister, Martin, Jon Dovey, Seth Giddings, Iain Grant and Kieran Kelly, eds.

Amanda Lee

Thursday, Mar 26, 2020 - 09:50:56 pm

@ A M O O N D A

New Media: A Critical Introduction gives a very in-depth analysis of new media. I will be doing a reflection on Chapter 2 which introduces the notion of VR and how it has created a culture among its users.

Chapter 2 addressed the popularity of VR in the early 2000s but also gave some space to consider the future of virtual reality, Read more →


Interactive 2 | Guest Lecture 1: Reflections

Jasmine Goh

Saturday, Mar 21, 2020 - 01:42:38 pm

@ Jasmine Goh

Guest Lecture by Ong Kian Peng, Bin

Our Guest Lecturer, Bin, offered an insightful perspective and gave more credible substance to the current-day buzzwords of ‘Artificial Intelligence’ and ‘Machine Learning’ during his lecture presentation.

The lecture was themed with regards to the current-day debate surrounding Man versus Machine. In my opinion, advancing technology cannot be stopped or avoided, and as humans, we Read more →


Reflection: Automated Utopia by Bin Ong Kian Peng


Friday, Mar 20, 2020 - 05:28:22 pm

@ Jessie Tiong

Bin’s introduction of art in relation to Artificial Intelligence was engaging and eye-opening. I found this especially so when he introduced the notion of Western vs Eastern treatment and sentiment of AI.

A work that caught my attention was Deep Swarm by Tega Brain: an autonomous living environment that has sensors to check the plants within the environment constantly. The environment Read more →

Categories: Research

Interactive 2 | Reading Assignment Reflections

Jasmine Goh

Saturday, Mar 14, 2020 - 07:28:22 pm

@ Jasmine Goh

Article selected From provided Bibliography for Reading Assignment: Turkle, Sherry. “Video Games and Computer Holding Power.” In The Second Self: Computers and the Human Spirit. Cambridge, MA: The MIT Press, 1984-2005.

Rationale for Article Selection I selected this reading as the title seemed to address a much debated topic since the advent of and through to the prominence of video games and computer in Read more →


Inspiring Example of Interactive Art - Rafael Lozano-Hemmer: Pulse


Saturday, Feb 08, 2020 - 07:21:20 am


On display at the Hirshhorn Museum and Sculpture Garden, Washington, Pulse by Rafael Lozano-Hemmer is 3 big-sized exhibitions with “Pulse” in the titles. Pulse Index, Pulse Tank, and Pulse Room.

Influence behind Pulse

In 2003 during Lozano-Hemmer’s wife pregnancy, he realised he could listen to the sound of the foetus’ heartbeat through a ultrasound machine which translates electrical impulses along with other Read more →


DM2007 Interactive II - Inspiring Art Work

Wei Lin

Friday, Feb 07, 2020 - 11:50:09 pm

@ wltjoa

While researching for inspiring interactive artworks, I chanced upon a plethora of different installations, and much to my amusement, realised the broadness of the term “Interactive Art”. Ranging from contemplative to experiential, these works could take different forms – music, dance, digital. To choose simply one work from this range was difficult, and thus I will be showing a few Read more →


IM2: Inspiring Example of Interactive Art + Reflection

Wan Hui

Friday, Feb 07, 2020 - 11:49:36 pm

@ ._.


This series of slides is done by Carsten Höller, a scientist turned artist. A lot of his works are inspired by human relationships and the social context.

(This slide goes around the structure 12 times, offering panoramic views of London’s cityscape.)

‘A slide is a sculptural work with a pragmatic aspect, a sculpture that you can travel inside. Read more →


DM2007 Interactive II: Inspiring example of interactive art

How Yee Teng

Friday, Feb 07, 2020 - 11:31:56 pm

@ howyeeteng

Universal Everything | Future You

Future You is an interactive digital artwork which displays a reflection of your future self. As the user walk towards the screen that acts like a mirror, a synthetic figure unique to them will appear. The figure starts off as a primitive form, then slowly learning from the user to adapt, suggesting an agile, superior version Read more →

Tags: research

Inspiring Example of Interactive Art


Friday, Feb 07, 2020 - 10:05:30 pm

@ Jessie Tiong

Blow Up, Scott Snibbe, 2005

(all images extracted from Scott Snibbe’s website)

Scott Snibbe is a pioneer of interactive art, augmented reality, gesture-based interfaces and digital video. He is a contemporary media artist who captures the paradigms and concepts of interactive media into his works.

Snibbe’s interactive installation, Blow Up consists of two devices that communicate together. The input device, or breath Read more →

Categories: Research

Stone 石头 by Shinseungback Kimyonghun - Inspiring Interactive Art

Rui Hong

Friday, Feb 07, 2020 - 06:13:34 pm

@ Rui Hong


Shinseungback Kimyonghun is a Seoul based artistic duo consisting of Shin Seung Back and Kim Yong Hun. Their collaborative practice explores technology’s impact on humanity. Shin Seung Back studied Computer Science in Yonsei University and Kim Yong Hun completed a Bachelor of Visual Arts at the Sydney College of the Arts. They met while studying at the Graduate School of Read more →

Categories: Process | Research