Recent Posts

The Shredder & Riot by Mark Napier


Wednesday, Sep 16, 2015 - 03:26:13 pm

@ Real life

In this piece by Mark Napier, The Shredder is an alternative web browser that turns web pages into digital confetti in which it sort of “tears” the website and mixes the layers that we don’t usually see in a “well done” website.

It somehow mixes code with the usual website and presents a kind of abstract way of looking at websites. Read more →

Categories: Research
we don't question if a website is functional, we question why is there something wrong with my computer. haha
Angel, excellent use of the quotation from Rosa Menkman. Yes, it seems that the glitch phenomenon is about altering our expectations, enabling elements of surprise, which is really what interesting art is all about. Do you agree?


Wednesday, Sep 16, 2015 - 07:55:38 am

@ The Anatomy Of Life & Death

Jodi derived from combining two of its members name,  Joan Heemskerk & Dirk Paesmans.

In a nutshell, is a website. But in actuality, it’s more than just a website. Here, you guys got to check it out! Do not worry if you feel like your browser is getting out of control, it is art! Glitch Art!  starts on Read more →

Categories: Research
Your post raises a lot of interesting questions, one of which is why do we find the abstraction of coded information so visually stunning? Designers do everything possible to hide the code, keep it out of sight, and yet here you have an aesthetic that has fully embrace the glitch, the mistakes, the ascii characters, the scan lines, all the things that would normally be hidden away. Why is this so interesting and what does it say about the artist who pursues this direction with their work?

Research Critique 4: The Big Kiss


Wednesday, Sep 09, 2015 - 11:32:12 pm

@ beverley

And from this ubiquitous state of shared presence we have come to inhabit an entirely new way of seeing via a fracturing of perception. The window through which we view the world is multi-layered, composited, and non-linearily re-arranged.

The Third Space, Randall Packer

Annie Abraham’s The Big Kiss demonstrates a sense of intimacy between two people from their remote locations, showing Read more →

Categories: Research
And then the question is: what results from this seamless integration between separation and togetherness. Is it a false sense of intimacy? Is it just a matter of aim as you suggest in their concentrated effort. Do we sense a kind of cynicism from seeking pleasure in this way? Things to discuss.

Research Critique: The Big Kiss


Wednesday, Sep 09, 2015 - 10:31:19 pm

@ Nichole

“It is the all-at-once concept of the abstract expressionists, in which everything is everywhere and the canvas became a total field of possibilities. The third space is a fluid matrix of potentiality and realizable connections to the most far-reaching remoteness.”- Randall Packer

Annie Abrahams explores the possibilities of the third space in her work The Big Kiss (2007).

In this Read more →

Categories: Research
Excellent points. How interesting this piece you found of people singing together via the Net. It is a complex issue talking about the quality of engagement despite physical separation. You point out that it is mental, I think you are right since the physical has been removed from the point of contact. Interesting to relate that to the woman's perspective, which is perhaps more mental then men, who you could say might be more involved in the physicality. I hadn't really thought about that but the gender distinction would be worth bringing up in class.
Actually, I also found it interesting on the mental aspect being a prominent factor in the engagement between the tow conferencing and how its more of a mental process for the woman than for the man. Shall experiment on this point in the coming weeks!

Research Critique : Grand Theft Avatar by Second Front


Wednesday, Sep 09, 2015 - 12:19:13 pm

@ Real life

Grand Theft Avatar is piece done by this group called Second Front.  Second front is a performance art group that was founded in 2006. They pioneered the art of performing on the online avatar-based VR world, Second Life.  The group consists of  8 members that includes Jeremy Owen Turner (Vancouver), Doug Jarvis (Victoria), Tanya Skuce (Vancouver), Gazira Babeli (Italy), Penny Leong Read more →

Categories: Research

Grand Theft Avatar by Second Front


Wednesday, Sep 09, 2015 - 07:00:41 am

@ The Anatomy Of Life & Death

In Grand Theft Avatar, there was a heist in the local bank, a group of professional robbers came charging into the bank with heavy guns. They exchange bullets with the security and after a very heavy fight, the robbers managed to get into the vault and escape with the money on a chopper. They liberate the money by throwing out Read more →

Categories: Research
I particularly liked your comment about the logistical planning of a third space heist as compared to one in the real world. Yes, that is the idea: anything is possible, and through the virtual action, one can stage an impossible act free of harm and legal ramifications. Then, the act becomes symbolic and its meaning resonates from Second Life back into real life. Something to talk about: how Second LIfe actions impact our understanding and perception of real life.

Research Critique: Paul Sermon - Telematic Dreaming


Tuesday, Sep 08, 2015 - 05:46:33 pm

@ Esmond Heng

“…our sense of reality is fragmented and juxtaposed: a remix of relationships, images, and memories.” – Packer, R., “The Third Space”

“Telematic Dreaming” by Paul Sermon succinctly presents this notion of the third space. The work consists of 2 beds in different locations, one which is blue-screened and another for the participant to experience the work. The artist lies Read more →

Categories: Research
Esmond, you got it exactly right. A work like this reminds us that we in fact live much of our everyday lives in the third space, without really thinking about it. This is purpose of this class and our study of Internet culture: to make us all more critically aware of our virtual lives and how it effects us emotionally and psychologically. And of course for our purposes, how it introduces creative opportunities. Excellent!

Research Critique: The Pirate Cinema


Thursday, Sep 03, 2015 - 02:22:01 pm

@ Nichole

“In the context of omnipresent telecommunications surveillance, “The Pirate Cinema” makes the hidden activity and geography of Peer-to-Peer file sharing visible.”- The Pirate Cinema

The pirate cinema is created by an automated system that downloads continually the most popular torrents and shows snippets of these video files which are being shared peer-to-peer throughout the world from The Read more →

Categories: Research
Fascinating analysis of Pirate Cinema. You'll have to share with us your 10 minute experience of "riding the torrent." I'll be interested in your view of the idea of media saturation, an idea I address with

Did You Know? (Forward: Geeks & Artboys by William Gibson)


Thursday, Sep 03, 2015 - 07:43:51 am


I’ll be extracting interesting quotes and information from the book for my literature review, and share them here, so that you can decide if they are relevant to your undergraduate work.

On being an “artboy”:

Gibson felt it was imperative that he not know what he was speaking about, in order to be known “for some subrational”, “shamanistic function” that he Read more →

Categories: Research
Poet Jorge Luis Borges, “regarded the universe itself as a library, infinitely recombinant, infinitely recursive, in which a single text might exist in variorum editions beyond number” I like the sound of that! The universe is a library, and each individual is actually a book. You read a person by talking to them and knowing them inside out and by doing so, you learn about experiences that you might not went through but now you learn from their experiences! I see this as a relevant statement that might be useful in our university studies. There's too much mistakes in the world to be learn, we can't possibly make all those mistake but we learn from other people's mistakes!
You are absolutely right Kamarul! In fact, even in publishing, many researchers and reviewers are loathe to publish failed experiments, for obvious reasons. Often, only successful research projects are published, and failed research studies that have found blind alleys account for only 14% of published papers. This is unfortunate, as knowing what has failed, is just as important as knowing what has succeeded, because without access to these failed studies, we inadvertently waste limited resources exploring these same blind alleys already explored by others More about that here. Thus, I believe OSS provides artists and researchers with a clearer view of what succeeds and what fails, to facilitate curriculum planning, curriculum enactment, and evaluation, as teachers and learners work on their individual and group projects.
Alvin, I think your initial statement from Gibson about "not knowing what you are doing" is important to our use of OSS. By documenting our process, we are investigating in many cases the working out of things "unknowingly," venturing into "unknown" territory as an artist, which is as you say very fruitful. OSS encourages that kind of emphasis on the process of "unknowing."
Yes, and I therefore have to show that current LMSes such as Blackboard, do not facilitate sharing of the process of "unknowing" as well as OSS, to justify my study. I argue that (1) The closed nature of many LMSes creates a barrier preventing learners outside the tutorial group, access to this treasure trove of failures and successes. (2) LMS assessment formats such as MCQs, are more suited to formative (end of semester), than summative (ongoing) assessment requiring constant feedback to refine learners' thinking and work. (3) Given how class sites on LMSes like Blackboard are created and removed from user accounts every semester, it is likely that learners will short-circuit the process of unknowing, by demonstrating what they know within the limited time frame, rather than what they don't. The emphasis shifted from testing what learners know, rather than what they don't. Lev Vygotsky's Zone of Proximal Development requires teachers to ascertain gaps in learning, so that we can determine the appropriate level of assistance or curricular intervention---not too much support such learners are insufficiently challenged, and not too little such that learners are stuck. In contrast, the OSS account is life long, as the media arts curriculum is process-oriented, rather than primarily product-focussed. OSS facilitates life-long peer-to-peer interactions that last beyond the semester. (4) Unlike Adobe Connect, Blackboard is ill-suited host collaborative media performances such as "We are Now[here]", and other cutting edge work, involving simultaneous or synchronous user and spectator input and output across virtual and physical spaces. OSS thus facilitates the trialogical approach to knowledge creation.
"Trialogical learning refers to a novel approach on collaborative learning where the aim is to support participants’ sustained activities on developing knowledge artifacts (documents, models, design artifacts, etc.) and cultivating related knowledge practices."
(Paavola and Hakkarainen, 2014, p. 53) Reference Paavola, S., & Hakkarainen, K. (2014). Trialogical approach for knowledge creation. In S. C. Tan, H. J. So, & J. Yeo (Eds.), Knowledge Creation in Education (pp. 53-73). Singapore: Springer.

Research Critique: Bold3RRR by Jon Cates


Thursday, Sep 03, 2015 - 01:16:03 am

@ Art2Act

So after pestering my friend to watch this render by Jon Cates with me, she came up with a conclusion just past 15 minutes. The conclusion was simple: it was were weird and she couldn’t understand how this was art. She had more questions to laid out to me about this video in the next 5 minutes than a SAT Read more →

Categories: Research
Hi Jaysee, I agree with your point on how we take things so granted now with fast internet. Behind every post on Facebook, there are someone who is doing all the codings and is wired in(reference from the movie Social Network). This act of coding might have glitches but we as user don't see it but as a coder, they might experience it more visually than us. I have the honour to meet Jon Cates and talk to him last year in NTU. He mention that he is not a purist when it comes to his art making but instead, uses different methods and ways to make his work. I can appreciate this and it seems to reflect life, on how things in life is not always one direction but instead, there are many pathways to go and live broadcasting is one of them.
Jaysee, this is a remarkable essay. I want to explore in class the nature of "live-specific" art, why the live adds a dimension that recorded media do not have, and how specifically, Jon Cates exploits the live and the intimacy of his desktop to render for us his process of making.
Hey Jaysee, I enjoyed your review a lot. When I first looked at this work, I found it confusing too, and like your friend, I thought about how it is an artwork. I also agree with your point on how we take fast connections for granted. Being used to such high-speed connection, things like white noise throws us off. But in live media performances, it is necessary to embrace these 'glitches'. I also like your perspective on how this work is not a conventional documentary of everyday life. That's one way of looking at the work. Our virtual life is rarely documented, and conventional ways of sharing our lives online often involves simply sharing a cleaned up, edited version of what really happened. I think sharing the process of how that came about should be rather interesting. The truth is, isn't it kind of creepy and weird to know what we really do on the computer? I once read an article somewhere about the 'clear search history' function on Facebook. It describes many users' disgruntled discoveries: how many times in a week (or day) one stalks his ex-girlfriend, etc. It definitely shows a different side of things than we are used to.