Digested information. Wearables is not just restricted to a watch.
Weighing the problem for communication VS Problem identified by us(Designers) – Privacy of Signs > Cryptic Messaging Perhaps the problem highlighted was not really a big enough problem(Worthwhile)
Utilising the Wii Fit Balance Board, we connected it to the PC and use it as a form of control for the simulation of the Board in the In-Game arena and board simulation.
The top row explains to users how to link their devices with the cinema/playscape, temporarily named Moove-moove (Pronounced “move-movie” because I can’t think of a name that’s easier to relate to). The second row shows home page and the other main pages.
To see clearer image, download first! 🙂
After researching on interior designs by Syd Mead and other artist that he influenced including the movies, Blade Runner, Tron and Tron Legacy.
With these inspirations I have came up with the second design of the arena.
Pre-Render Sketch of Arena
Control Station of Arena
First Person View of the Arena on Dynamic Tiles
Overview of the whole Arena (V2.5)
Designed suits for the teams playing in the Dynamic Arena.
The two teams are differentiated by two colours.
The suit has safety paddings on the knees and elbows for safety.
Few things I would like to address with this post:Big picture: Narration of the immersive experience Inspiration for the experience design (Analysing existing experiences, how could my experience be something unique? a) Energy levels, b) Space design Sketches, Form of Equipment and Rationale Technology & FYP Booth
ONE. Big Picture
Narration from a first person POV:
I approach a space where I can hear excitement coming from, Read more →
Traditional metal sculpturing methods such as grinding, machining and milling are known as subtractive metal manufacturing. Metal 3D printing however, is additive metal manufacturing. By layering the material to slowly form the complete shape of the design, it magnificently saves metal material.
While we have seldom heard about metal printing, it is actually been used in many areas such as space Read more →
by Seth Porges
Whether you’re throwing a corporate event or building a virtual reality game, creating an experience that truly immerses an audience is no easy feat. I spoke to writers, game designers, immersive theater producers, and others on the forefront of experience design and asked them all the same question: What do you think Read more →
Draft 5:Further development of the playground Add detailed elements to the model Major: Waist twist Walk; Arm roller; Leg balance; Seating area
1.To create resting area
2. to maintain the taichi symbol look
4. easy construction