Recent Posts
The Board V3.2
Version 3.2 of The Board shows a more natural flow on the top surface of the board with a slight concave curve on the top, this curve will force users to have their knees to bend slightly inwards to give the user more stability on the board. the board was also lowered to let users mount the board easily. The Read more →
The Board V3
Board V2
Referred to various futuristic vehicles from movies and the form of existing sports cars for inspiration of the form. Made the design lighter than the previous design by hollowing the board and exposing some portion of the board.
Concept
Notification System for the Deaf
Areas to look into:
Catching attention Sending subtle message Making presence How the user interact with system (Missing Experience)Current Idea/Concept Deaf people are unable to hear sounds and unaware of their surroundings.
With the device, the hearing impaired are able to have better awareness of their surrounding. The product, with sound sensors, vibration motors and LED lights, will filter the relevant Read more →
Game Engine Prototype for Simulation - Control Board
Utilising the Wii Fit Balance Board, we connected it to the PC and use it as a form of control for the simulation of the Board in the In-Game arena and board simulation.
https://youtu.be/7oFirw2otqw
App Wireframe V1
The top row explains to users how to link their devices with the cinema/playscape, temporarily named Moove-moove (Pronounced “move-movie” because I can’t think of a name that’s easier to relate to). The second row shows home page and the other main pages.
To see clearer image, download first! 🙂
Dynamic Arena Render Sketch
After researching on interior designs by Syd Mead and other artist that he influenced including the movies, Blade Runner, Tron and Tron Legacy.
With these inspirations I have came up with the second design of the arena.
Pre-Render Sketch of Arena
Control Station of Arena
First Person View of the Arena on Dynamic Tiles
Overview of the whole Arena (V2.5)