Recent Posts

Addressing the problem [Recap]

Adonis Toh

Friday, Feb 24, 2017 - 03:39:45 am

@ Adonis Toh

Digested information. Wearables is not just restricted to a watch.

Weighing the problem for communication  VS  Problem identified by us(Designers) – Privacy of Signs > Cryptic Messaging Perhaps the problem highlighted was not really a big enough problem(Worthwhile)

Scenarios & Context (DEAF)

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Game Engine Prototype for Simulation - Control Board

Gchino

Sunday, Feb 19, 2017 - 01:45:14 am

@ Recreational Mobility Device

Utilising the Wii Fit Balance Board, we connected it to the PC and use it as a form of control for the simulation of the Board in the In-Game arena and board simulation.

https://youtu.be/7oFirw2otqw

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App Wireframe V1

Xiu Ming

Wednesday, Feb 15, 2017 - 12:34:40 am

@ LOH XIU MING

The top row explains to users how to link their devices with the cinema/playscape, temporarily named Moove-moove (Pronounced “move-movie” because I can’t think of a name that’s easier to relate to). The second row shows home page and the other main pages.

To see clearer image, download first! 🙂

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Dynamic Arena Render Sketch

Gchino

Sunday, Feb 12, 2017 - 03:34:08 am

@ Recreational Mobility Device

After researching on interior designs by Syd Mead and other artist that he influenced including the movies, Blade Runner, Tron and Tron Legacy.

With these inspirations I have came up with the second design of the arena.

Pre-Render Sketch of Arena

Control Station of Arena

First Person View of the Arena on Dynamic Tiles

Overview of the whole Arena (V2.5)

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Suit for Dynamic Arena

Gchino

Saturday, Feb 11, 2017 - 11:53:59 pm

@ Recreational Mobility Device

Designed suits for the teams playing in the Dynamic Arena.

The two teams are differentiated by two colours.

The suit has safety paddings on the knees and elbows for safety.

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UPDATES

Xiu Ming

Saturday, Feb 11, 2017 - 11:22:49 am

@ LOH XIU MING

Few things I would like to address with this post:

Big picture: Narration of the immersive experience Inspiration for the experience design (Analysing existing experiences, how could my experience be something unique? a) Energy levels, b) Space design Sketches, Form of Equipment and Rationale Technology & FYP Booth

ONE.  Big Picture

Narration from a first person POV:

I approach a space where I can hear excitement coming from, Read more →

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Metal 3D Printing and Its Polishing

Desirie Z

Thursday, Feb 09, 2017 - 06:22:53 pm

@ Chinese Style Jewelry

Traditional metal sculpturing methods such as grinding, machining and milling are known as subtractive metal manufacturing. Metal 3D printing however, is additive metal manufacturing. By layering the material to slowly form the complete shape of the design, it magnificently saves  metal material.

While we have seldom heard about metal printing, it is actually been used in many areas such as space Read more →

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About Immersive Experience

Xiu Ming

Tuesday, Feb 07, 2017 - 07:00:12 pm

@ LOH XIU MING

Whether you’re throwing a corporate event or building a virtual reality game, creating an experience that truly immerses an audience is no easy feat. I spoke to writers, game designers, immersive theater producers, and others on the forefront of experience design and asked them all the same question: What do you think Read more →

Categories: Research
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Update-3d model-fitness ground

Kate:)

Tuesday, Feb 07, 2017 - 01:48:42 pm

@ Kate-FYP: Everyday Fitness

Draft4

Further division of the space play with solid and void maintain the taichi symbol look

Draft 5:

Further development of the playground Add detailed elements to the model Major: Waist twist Walk; Arm roller; Leg balance; Seating area

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Update-3d model-fitness ground

Kate:)

Tuesday, Feb 07, 2017 - 01:37:09 pm

@ Kate-FYP: Everyday Fitness

Draft3 :

1.To create resting area

2. to maintain the taichi symbol look

3. safety

4. easy construction

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