Mapping the Invisible: Transforming Singapore urban data into art through effective colour pallets experimental animation prototype test at NTU Media Art Nexus (MAN).
As the previous visual exploration was rather abstract and does not seem to convey the data effectively, I’ve decided to change the visual approach to make it more condense and Read more →
I also made a comprehensive post on my other webpage for everything I’ve presented so far <:
After reading through my FYP report, I’ve decided to use nature environmental data (sunlight and air) to connect to colours and urban screen. As mentioned in my report – we perceive colours through the comparison with its surroundings. The contrast plays a role in determining how we recognise and react to the colours in our environment; the external conditions in both nature and Read more →
To bring out the indispensable relationship between sound and visuals.
Visual as analog currency for sound
Sound as analog currency for visuals
Jerobeam Fenderson and his Oscilloscope Music
Jerobeam Fenderson Talking About the Concept
The cathode ray oscilloscope shows an exact representation of the waveforms of the sound. Left/right audio channels trigger horizontal/vertical deflection of the cathode ray, whereby corresponding Lissajous figures are visualized. When Read more →
To decide between using either a purely mechanical system where the audience get’s to interact with the installation or setting up an electronic system and let the audience become a button pusher is a decision I’ve to make before going into the construction of the prototype. With the only knowledge I have of the mechanical system coming from my secondary Read more →
Managed to pick up a box of Vacuum Tubes for a steal. Think they can become a huge part of my analog aesthetics and circuitry. Phased out since the induction of transistor in the 60’s, the majority of electronics included vacuum tubes back in the days. They are still relevant to modern day audiophiles as only the most premium amplifiers still Read more →
The work aims to explore the concept of monstrosity in a world of mundanity, creating a hyperbolic dystopia that brings to light the horrors of the everyday. Drawing from the sensational Sada Abe Incident that spurred the ero-guro-nansensu movement in 1930s Japan, the work is a experimental illustrated narrative that reinterprets hellish landscapes, situations and characters.
Looking to themes Read more →