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Project update 4

Tiffany Anne

Thursday, Apr 21, 2016 - 07:51:29 am

@ Tiffany Rosete

Completing the costume

This is a video of the electronics on the skirt. The wires were still loose so it only worked on occasion or when I touched a part of the skirt.


Minor tweaks were made after this to ensure the connection was secured. Also, a layer of hot glue was put over the wires to prevent short-circuiting and to insulate Read more →

Categories: Final Project | Research | Touch
Thanks for sharing your work and process on the movement. I am curious to know how all the elements of costume, wearable, movement, and music come together for you. I would suggest that you explore these relationships in your final hyperessay in order to synthesize the experience. I thought the lighting of your wearable was very effective in the workshop/performance and really stood out as an interesting element in the video.

Project Update 3

Tiffany Anne

Thursday, Apr 21, 2016 - 07:07:57 am

@ Tiffany Rosete

Continuation of costume design

Testing out the boning on the mannequin with Gladys’s dress. Interestingly, the boning complements her costume rather well.

Exploring different possible designs. Black tape was first used to secure the joints together.

Final design of boning with skirt. After determining the design, I sewed the joints together to make it more sturdy and seamless.

Next, Read more →

Categories: Final Project | Research
Tags: fashion | sound | Touch
Good update! I am curious how the sound propelled your movement. Did it put you in a certain mood? Did its texture make you feel like moving as though swimming or moving with the wind? Music has a powerful effect on the body and it is interesting to explore this relationship particularly in the context of dance.

Research Critique: Glitch Aesthetics

Yuhao Zhang

Thursday, Apr 21, 2016 - 12:59:27 am

@ Media and Performance by YUHAO ZHANG

Glitch art is the aestheticization of digital or analog errors, such as artifacts and other “bugs”, by either corrupting digital data or by physically manipulating electronic devices (for example by circuit bending).

In recent years it has found a central place in contemporary media art, particularly via the Internet where emergent low-resolution glitch forms and other so-called “accidents” of artifacts are Read more →

Categories: Research
Yuhao, you ask a difficult question: whether to remain nostalgic for dying technologies or to move forward as a progressive in search of the new. I can see how an engineer might have a different perspective than an artist. How do you situate yourself in this argument as an engineer?

Research Critique: Virtual Bodies in the Third Space

Yuhao Zhang

Wednesday, Apr 20, 2016 - 05:45:27 pm

@ Media and Performance by YUHAO ZHANG

A virtual body is the state of being when inhabiting virtual reality or a virtual environment. The third space refers to a shared electronic social space where the physical and the virtual are blended. This topic is enigmatic and has been open to dispute.

Paul Sermon’s Telematic Dreaming (1992) turns a bed into the support of Read more →

Categories: Research
Interesting observations from your engineer perspective. Whereas we think of virtual connections as lacking in emotional contact, there are ways of counter-balancing and injecting intimacy into the virtual embrace. This is of course also the theme of Touch. In your final hyperessay, you might want to use Telematic Dreaming to support or even argue questions of intimacy and human contact in the Touch project.