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Project Hyperessay #02

When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. – Brendan Iribe
Virtual reality or the third space has been usually seen as an inadequate replacement to connection in the real world, in fact, it has also been criticised as the reason why people lose connection Read more →


Project Hyperessay #2: Conclusion


Key Ideas that influenced my work
Biomimicry:
The first few lessons that involved lots of research influenced my final work. For the design of the costume, I was influenced by the way bees see UV colours. Initially I wanted to use some sort of UV dye but then I changed my idea to use LED light instead as it created a stronger Read more →





Project Hyperessay #2: Conclusion


The objective of the collaborative project Touch was to investigate critical concepts and fundamental artistic concerns inherent in the emerging form of live networked performance in the third space, through creative dance movements, interactive wearables, smart textiles, audio-visual arts and the Critical Response Process (CRP).
This collaboration between School of Art, Design & Media at Nanyang Technological University in Singapore and the Read more →

Project Hyperessay #2: Conclusion


Project Hyperessay #2: Conclusion
At the beginning, I only thought about how fun it was going to be working with my friends. It was. However it was also tiring, life-changing and overwhelming.
At the start, we did numerous research on wearable technology and works that made use of the media such as Bio Couture by Suzanne Lee and Telematic dreaming (1993) by Read more →

Project Hyperessay #2:


Touch was a complex project that integrated the concepts of wearable technology, movement and third space. We were dancing in a telematic space with Angeline Young from USA. This provided an interesting twist towards the idea of the conventional dance, whereby we did not physically feel the person we were dancing towards. I was pretty amazed how Adobe Connect could be manipulated Read more →


PROJECT HYPERESSAY #2: The Final


In this project called Touch, Angeline Young in the USA together with my classmates and I in Singapore were performing dance in live broadcast. What makes Touch different from other performances is Touch allowed performers in different geographical regions to perform together by ‘placing’ us in the digital world called the third space. The third space is created Read more →


Project update 4


Completing the costume
This is a video of the electronics on the skirt. The wires were still loose so it only worked on occasion or when I touched a part of the skirt.
Password:test1
https://vimeo.com/163548938
Minor tweaks were made after this to ensure the connection was secured. Also, a layer of hot glue was put over the wires to prevent short-circuiting and to insulate Read more →

Project Update 3


Continuation of costume design
Testing out the boning on the mannequin with Gladys’s dress. Interestingly, the boning complements her costume rather well.
Exploring different possible designs. Black tape was first used to secure the joints together.
Final design of boning with skirt. After determining the design, I sewed the joints together to make it more sturdy and seamless.
Next, Read more →

Research Critique: Glitch Aesthetics


Glitch art is the aestheticization of digital or analog errors, such as artifacts and other “bugs”, by either corrupting digital data or by physically manipulating electronic devices (for example by circuit bending).
In recent years it has found a central place in contemporary media art, particularly via the Internet where emergent low-resolution glitch forms and other so-called “accidents” of artifacts are Read more →

Research Critique: Virtual Bodies in the Third Space


A virtual body is the state of being when inhabiting virtual reality or a virtual environment. The third space refers to a shared electronic social space where the physical and the virtual are blended. This topic is enigmatic and has been open to dispute.
Paul Sermon’s Telematic Dreaming (1992) turns a bed into the support of Read more →
