Recent Posts
Research Critique: Virtual Bodies in the Third Space

The article mentions the deepening of the mind-body divide. It states that as people use the media more frequently, the problem of strained physical interactions arises.
While these can be celebrated as liberating, proactive, and creative collaboration encounters, the fictionality and performativity of e-life and communication also poses serious questions about schizophrenic self representations and consequent problems of relating with Read more →

Reflections: The coolness of the Lilypad Arduino


4-2-2016
During class, we learned all sorts of useful things about sensors, Arduino and programming which was really exciting and new for a technology dummy such as myself.
About Arduino
There are different types of Arduino boards such as the uno, mega and Lilypad. Leah Buechley designed the Lilypad. The Lilypad is a microcontroller and Read more →



Programming


Arduino
This post is a reflection on what I have learnt in programming during the lesson on week 4.
Programming can be summarised into three terms:
Input –> Controller –> Output
Using Arduino, a software development kit (SDK), we can programme electronic components such as the LilyPad in three steps:
Programme –> Compile –> Upload
To start off, we download the software here and Read more →



Research Critique: Sensing Garments and Smart Textiles


Wearable Kinesthetic Systems, Alessandro Tognetti, Federico Lorussi, Mario Tesconi, Raphael Bartalesi, Giuseppe Zupone, Danilo De Rossi (2005)
“This paper deals with the design, the development and the realization of sensing garments, from the characterization of innovative comfortable and spreadable sensors to the methodologies employed to gather information on posture and movement.” The report was about developing a wearable kinesthetic system for capturing and Read more →



Research Critique: Sensing Garments & Smart Textiles

Wearable kinesthetic systems for capturing and classifying body posture and gesture
By Alessandro Tognetti, Federico Lorussi, Mario Tesconi, Raphael Bartalesi, Giuseppe Zupone, Danilo De Rossi
The main idea in this article is the exploration of kinesthetic garments to be used for rehabilitation, sports and media purposes. These garments were tested and the results were comparable to ones derived from commercial electrogoniometers.
The Read more →

Research Critique: Sensing Garments and Smart Textiles


‘Intimacy White’ (2009) by Daan Roosegaarde, V2_Lab and Maartje Dijkstra. An example of smart textile
Wearable Kinesthetic Systems, Alessandro Tognetti, Federico Lorussi, Mario Tesconi, Raphael Bartalesi, Giuseppe Zupone, Danilo De Rossi (2005)
Sensing garments monitor the movement of the muscles and posture of the body. Human movement is analysed with anatomic segments like electromagnetic sensors. However, conventional sensors in wearable sensing Read more →



Research Critique: Sensing Garments & Smart Textiles


These garments are made to gather information on posture and movement of the user. The current project discussed in this essay is about upper limb kinesthetic garment (ULKG) which is aimed to aid rehabilitation process for post-stroke patients.
ULKG use electricity conductive silicon rubber and graphite smeared on the fabric, hence allowing the garments to conduct electricity to Read more →



Research Critique: Sensing Garments & Smart Textiles

Wearable Kinesthetic Systems, Alessandro Tognetti, Federico Lorussi, Mario Tesconi, Raphael Bartalesi, Giuseppe Zupone, Danilo De Rossi (2005)
This article focuses on the development of wearable kinesthetic systems to monitor body kinematics with specific focus on two wearables: The upper limb kinesthetic garment (ULKG) and the sensing glove. The new developments seek to tackle disadvantages in existing technologies that make use Read more →





The Virtual Embrace

The virtual embrace was definitely unlike a physical one since it did not involve any sort of physical contact but more of positioning our hands in the right place. This itself required a unique sort of mutual collaboration that created a new sensation when making contact with someone. The process also becomes more dragged out due to the need to Read more →

The Virtual Embrace


The virtual embrace is about touching virtually. There is no tactile sensation. However the virtual space connects two or more people together in a shared environment. In this space, we can manipulate space, scale, colour and even edit ourselves.