Ludology vs Narratology vs ergodic literature vs transmedia stories…..
from Latin ludere ‘to play’ + -ology
Espen Aarseth, Gonzalo Frasca, Jasper Juul
LUDOLOGY MEETS NARRATOLOGY:
Similitude and differences between (video)games and narrative.
By Gonzalo Frasca. www.ludology.org
Finnish version originally published in Parnasso#3, Helsinki, 1999.
Johan Huizinga – Homo Ludens
games that don’t tell stories or do they tell stories?
Perspectives on Ergodic Literature
Espen J. Aarseth
This phenomenon I call ergodic, using a term appropriated from physics that derives
from the Greek words ergon and hodos, meaning “work” and “path.” In ergodic
literature, nontrivial effort is required to allow the reader to traverse the text.
A cybertext is a machine for the
production of variety of expression.
literature – reader is a reader, safe but impotent
in cybertext, user is not a reader. not safe and potent.
Aisle – Sam Barlow
Jasper jull game/player
From Game-Story to Cyberdrama
The term “story-game” is similar to the term “photoplay” that was used of early movies, as if the new format were merely the addition of photography to theater.
Looking back one hundred years from now, The Sims may be seen as the breakthrough text of cyberdrama, just as Don Quixote (1605) was for the novel or The Great Train Robbery (1905) was for the movies.
E.T Atari 1982 (after spilberg’s film)
tale of tales
the endless forest
Sunset (tale of tales)
Red Dead Redemption (from cinema to game)
How much does the Interactivity influence Narrativity and vice versa?
Game Design as Narrative Architecture
Essays on Algorithmic Culture