Stacking the Chips. Assignment 2
So I have talked about my proposal on expanding Justin Tan’s work. Now its time to do the actual planning for the project.
In order to find out what is needed we have to do a Work Break-Down Structure model.
Firstly this is the General WBS:
Stacking the Cubes. Assignment 2
After penning down my thoughts on Justin Tan’s presentation, I was first daunted by the idea of starting my own Indie game company. But when I put it into perspective, I realized that Justin Tan had actually informed us about the challenges and costs of running such a company making us better able Read more →
Assignment 3: Phase 3
So, I narrow down to 2 ideas. Here are the sneak peak. Slides will be added after the presentation.A competition of a social experiment
A documentary of a competition based on a social experiment. 3 candidates (target on primary school kids). Game rule: give each of them $100. We will document the process and see after one year who will make the good Read more →
Assignment 3: Phase 2
Assignment 3: Phase 1
This is the development from the previous 2 ideas, and add some new ideas for the project pitches.An interactive wall built up by boxes. By moving the boxes, you can generate sound and light. It is to simulate how we deal with people the when in the public space, for instance, in the crowded train. People need some personal space but Read more →
Asgn. 3 part 1: More pitching ideas
Cindy ChanWednesday, Apr 13, 2016 - 12:48:30 am
Here are 5 of my ideas for ‘ the perfect pitch’ assignment 3:Heartbeat pillow It is a project aiming to connect long distance lovers. Each person has a pillow for their bed and a chest sensor which they wear to sleep at night. The chest sensor wirelessly communicates with the other persons pillow; when one person goes to bed, their lovers pillow begins Read more →
Thinking out of the Box, Guest Lecture Justin Tan
Being your everyday BFA student, I am pretty much sheltered from the “Money Realities” of the real world. That is not to say I don’t earn my own money to sustain myself and pay my own bills, but what Justin Tan describes is an eye opener.
Starting an Indie GameDesign Studio is a whole different ball game from what Read more →
Case Studies: Zul & CCA
Peng ChengFriday, Apr 08, 2016 - 05:49:13 pm
The visit it to CCA is an exciting one. Not only are we able to see the exhibits by Joan Jonas, we also learnt how art infrastructure and organisations are maintained in Singapore.
Joan Jonas’s exhibition was out of a world experience as it makes audience relieve ignorance, oblivion and naivety. Her works shows the interactions of children and their perspective Read more →
The One With The Real Justin
KamaruleWednesday, Apr 06, 2016 - 06:48:40 pm
It was really interesting and in fact very shocking to hear that a game needs that much of money to develop and to put it out in the market. The gaming world is no fun and games after all. Get it?
As much as Justin wanted to leave on time, he was very open to his knowledge and Read more →
In order to let users addict to the game, knowing user experience is very important. Can you share with us how to maintain users’ curiosity when they play the game?