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Stacking the Chips. Assignment 2

D

Saturday, Apr 23, 2016 - 04:53:09 am

@ Pixel 林

INTRO

So I have talked about my proposal on expanding Justin Tan’s work. Now its time to do the actual planning for the project.

Previous Post

WBS

In order to find out what is needed we have to do a Work Break-Down Structure model.

Firstly this is the General WBS:

Read more →

Categories: Case Studies
Well researched, entirely realistic 4-year development plan. I am longing to read more specific suggestions for what the CT sequel games will offer – I am sure you have many ideas in your mind! Perhaps a pyramid-like chart of how features would be added?

Stacking the Cubes. Assignment 2

D

Thursday, Apr 21, 2016 - 03:26:57 pm

@ Pixel 林

INTRO

After penning down my thoughts on Justin Tan’s presentation, I was first daunted by the idea of starting my own Indie game company. But when I put it into perspective, I realized that Justin Tan had actually informed us about the challenges and costs of running such a company making us better able Read more →

Categories: Case Studies
Good!

Assignment 3: Phase 3

Chou

Wednesday, Apr 13, 2016 - 09:31:43 pm

@ Ting Chou

So, I narrow down to 2 ideas. Here are the sneak peak. Slides will be added after the presentation.

A competition of a social experiment

A documentary of a competition based on a social experiment. 3 candidates (target on primary school kids). Game rule: give each of them $100. We will document the process and see after one year who will make the good Read more →

Categories: case-studies
great, i've added titles here: https://docs.google.com/spreadsheets/d/1k8lEs-h0jZRqo3Xhk7cHS4hAPdNPYWu7Fl76pPeiLkU/edit#gid=0 your slides will have WBS, timeline, and budget?

Assignment 3: Phase 2

Chou

Wednesday, Apr 13, 2016 - 09:23:22 pm

@ Ting Chou

Duo project idea using typical ADM resources with budget of max 500$, over 1 year: A competition of social experiment. 3 candidates (target on primary school kids). Game rule: give each of them $100, then we have $200 left, that will be the award for the person won in the game. We will document the process and see after one year who will Read more →
Categories: case-studies
0 comments.

Assignment 3: Phase 1

Chou

Wednesday, Apr 13, 2016 - 03:26:22 pm

@ Ting Chou

This is the development from the previous 2 ideas, and  add some new ideas for the project pitches.

 An interactive wall built up by boxes. By moving the boxes, you can generate sound and light. It is to simulate how we deal with people the when in the public space, for instance, in the crowded train.  People need some personal space but Read more →
Categories: case-studies
GOod!

Asgn. 3 part 1: More pitching ideas

Cindy Chan

Wednesday, Apr 13, 2016 - 12:48:30 am

@ C I N D Y

Here are 5 of my ideas for ‘ the perfect pitch’ assignment 3:

Heartbeat pillow It is a project aiming to connect long distance lovers. Each person has a pillow for their bed and a chest sensor which they wear to sleep at night. The chest sensor wirelessly communicates with the other persons pillow; when one person goes to bed, their lovers pillow begins Read more →
Categories: Case Studies
The heartbeat pillow seems an original idea - the Internet of things, a physical, tangible evidence of remote proximity and e-relationships. This could definitely develop into something interesting. The other ideas are OK too, though they are in comparison more conventional. #2 is worthwhile as a topic though I think it is difficult to do, unless you are already well-read on the topic and prepared to work with the delicate equation art + activism --> Singapore. But what happened with your idea of an installation of a "wall of inflating plastic bags"? I thought that was very promising..
Ok so in these days of wwww it didn't take Long to find that the remote-pillow for lovers idea already exists, it's an award-winning project by Joanna Montgomery from 2010 (http://www.apartmenttherapy.com/pillow-talk-pil-160039) that is currently being commercialised (https://www.kickstarter.com/projects/littleriot/pillow-talk-feel-the-presence-of-your-loved-one/description). Since it was so easy to find these, I'm surprised if you didn't know about it when you posted the pitch. But if you did, why didn't you include the references? I'm confused, please explain..
Note that the Little Riot /Montgomery pillow is based on transmitting the sound of heartbeat.... It's essentially a sonic communication. That's why it works. Sound is everywhere, sound is important. Cindy, pay your ears some attention, close your eyes and only listen... Do it often, do it regularly. Truly original ideas can be found this way.
Thanks for the valuable input! I wasn't aware of award winning project prior to this. A friend of mine explained this interesting idea to me while we were overseas and since then I didn't went to search it on the web. Maybe I'll replace this idea with the 'wall of inflating plastic bags' instead. For #2, I've been reading articles on the term and they are many different views about it. But it's worth a try though, since i'm really interested in it.
:) sounds good!

Thinking out of the Box, Guest Lecture Justin Tan

D

Monday, Apr 11, 2016 - 11:50:49 am

@ Pixel 林

INTRO

Being your everyday BFA student, I am pretty much sheltered from the “Money Realities” of the real world. That is not to say I don’t earn my own money to sustain myself and pay my own bills, but what Justin Tan describes is an eye opener.

Starting an Indie GameDesign Studio is a whole different ball game from what Read more →

Categories: Case Studies
Justin reminded us that doing a startup or going indie is a big step into the dark, but also, that it CAN be done! Above all, I believe he wanted to emphasise how important it is to believe in oneself and one's abilities. Many artist-designers fly solo for some time, a couple of years, perhaps when they're younger. For example, I was self-employed 1995--2004, living on mixed-source income, from royalties, commissions, and the occasional grant. Choosing this career path not only gave me wonderful experiences, but also knowledge that couldn't have been gained otherwise. I didn't aim for the money, truly it was passion for the arts in particular music that kept me going. Some people do keep on decades working solo - it's a matter of temperament, and also talent, persistence, and luck. I suppose you never quite know what will happen once you decide to start out..!

Case Studies: Zul & CCA

Peng Cheng

Friday, Apr 08, 2016 - 05:49:13 pm

@ peng0060

The visit it to CCA is an exciting one. Not only are we able to see the exhibits by Joan Jonas, we also learnt how art infrastructure and organisations are maintained in Singapore.

Joan Jonas’s exhibition was out of a world experience as it makes audience relieve ignorance, oblivion and naivety. Her works shows the interactions of children and their perspective Read more →

Categories: Case Studies
!!

The One With The Real Justin

Kamarule

Wednesday, Apr 06, 2016 - 06:48:40 pm

@ The Anatomy Of Life & Death

It was really interesting and in fact very shocking to hear that a game needs that much of money to develop and to put it out in the market. The gaming world is no fun and games after all. Get it?

As much as Justin wanted to leave on time, he was very open to his knowledge and Read more →

Categories: Case-studies
Tags: games | sharing
Bro. Kamarul, looking forward to see you game ;D

Guest leture-Cubetractor

Chou

Wednesday, Apr 06, 2016 - 04:59:17 pm

@ Ting Chou

In order to let users addict to the game, knowing user experience is very important. Can you share with us how to maintain users’ curiosity when they play the game?

Categories: case-studies
0 comments.