Recent Posts
Case Studies: Zul & CCA


The visit it to CCA is an exciting one. Not only are we able to see the exhibits by Joan Jonas, we also learnt how art infrastructure and organisations are maintained in Singapore.
Joan Jonas’s exhibition was out of a world experience as it makes audience relieve ignorance, oblivion and naivety. Her works shows the interactions of children and their perspective Read more →

The One With The Narrowing It Down


It’s now time for the Second Phase.
I am going to cut down to 2 projects.
The Exercise (previously known as The Run) The Dome: Heaven & Hell Project. The Exercise will be education interactive installation that targets healthy living and promoting exercising in a very fun way. Inspired by Legible City by the artist Jeffrey Shaw, users are able to interactive physically with real Read more →Guest Lecture: Justin

The guest lecture with Justin was a really good experience and it really opened my eyes to the reality of the gaming industry. As much as it sounds fun and exciting to be a part of the industry, Justin also tells us that there is a lot to think about and that there is a lot more that is required to Read more →


Assignment 3 Part 1

Pitching of Projects Assignment 3 Part 1

Here are some of the projects that I would like to pitch:
Brainwave wonderlandThis project would be exploring on controlling things with the mind. The installation will consist of doing several tasks with just the power of our minds. We could light up a room of even create a light show with our brainwaves.
The budget that I might need is maybe Read more →


Phasing through the Phases. Assignment 3 Part 1

Intro
For the first part of assignment 3 we were asked to come up with 5 ideas. Here are my ideas in less than 20 words.
Idea 1 : A digital graphic novel. Whats to special about this graphic novel is that it is done entirely in moving pixel art GIFs. This hopefully creates a Read more →


The One With The Real Justin


It was really interesting and in fact very shocking to hear that a game needs that much of money to develop and to put it out in the market. The gaming world is no fun and games after all. Get it?
As much as Justin wanted to leave on time, he was very open to his knowledge and Read more →
Guest leture-Cubetractor

In order to let users addict to the game, knowing user experience is very important. Can you share with us how to maintain users’ curiosity when they play the game?
The One With The Justin Bieber I Mean Cubetractor


Cubetractor looks like an interesting and addictive game! That is why I didn’t start playing!
Anyway, I have a couple of questions for Justin.
Which is more important? Art & Design aspect or the Programming aspect? Or how much percentage of each makes up an 100%? How would you defend gaming in general when gaming has such a bad influence Read more →Game Design talk by Justin Tan


Here’s one of my question for Justin after looking at his works:
What are the main challenges that you faced as a game designer? And more specifically, the challenges faced while designing ‘Cubetractor’?