Recent Posts
Lore 4 | All about Riah

Function of the architecture in Shea
The only form of architecture around Shea are the Riahs. It is the most basic and the only form of structure that is present in Shea. No one actually knows what they are made up of and why they emerge from the craters on the ground but they serve several important purposes for the Sheans. It allows Sheans to collect Read more →
Chapter one: Plan B

Today was ‘stock-taking’ day whereby all living in The Outskirts were to be recorded and accounted for by the residing guard at the designated area. The number of people living there was certainly not a small one and roll call took usually over half a day. Everyone was required to stand in line to have his or her details recorded, Read more →




Chapter 2: Completing the request and venturing out


Request complete:
Both of you have successfully completed the quest from the elders of the other protectors groups. They have decided to give you clothes and mask to prepare yourself better in the place of the Erenderiels. Now, both of you have to work together in pairs to gather important blueprints, maps and information about the Read more →





(REVLIS) Lore: Architecture
If you actually follow my Lore posts, you will realise that I have written a list of places in town in this post.
Landmarks
The landmarks are simply the places townspeople frequent the most, hence are also larger in terms of size, easy to recognize.
The Plaza
Located right in the center of town, it is a huge area with a bonfire always Read more →
Lore: Architecture


Lore:
Architecture
The Architecture in Ashania is grand and functional, but mainly built for the purpose of impressing, to show off their wealth. There are three major key factors that Ashanian architect considered before designing and building their houses.
First and foremost, the quality of air. In the vast, populated kingdom of Ashania, it is not uncommon to see gigantic walls and titanic Read more →
Lore 4: Shadows of the Wyre (Architecture)


The architecture of both Human and Wyre cities are similar to Victorian era cities…
________________________________
Human Architecture
Humans live in a labyrinth-like city. Houses are all stacked above one another and are connected by several connecting bridges. Houses are typically full of arches and rounded windows. The inner workings of the houses (eg. Plumbing etc) are all operated by Clockwork mechanisms. However there are differences Read more →
Chapter One: Rubick
The glimpse of sunlight shines through the densely populated rainforest of the outskirts of the beacon network. Heriette slowly opens up her eyes under a tall and barky rain tree. Just as her eyes were adjusting to the piercing sunlight, Heriette was clubbed with a blunt weapon by two Beacon scouts from the back.
Several minutes passed.
Heriette started to open her Read more →


Lore 3- Authority

The Man in Charge
The Voitheia was designed according to the plans of a man named Charles Williams who had the aim of providing a new home for all living matter with a habitable environment. William naturally would have been the man to take charge of governing the Voitheia, because he owned it. However the poor soul never did live to Read more →
Lore // Architecture in Truccozio

The local marketplace lies in the very center of Truccozio. It is the heart of the world, bustling with life. Just like any other marketplace, it has a lot of open space and stalls set up in neat rows all over. There is also a simple but elegant fountain, built in the area. Every Truccozion comes here to share and Read more →
Lore III: Mafia Architecture


There’s Osaka and then there’s Kobe.
On one side, let’s talk about the Yakuza’s turf in Osaka. It is right smack in the central district where high rise buildings are the norm. They seem to extend endlessly into the depths of the skies, and they light up brilliantly at night. It’s a little bit like billboard city because bright lights in Read more →