Gamification to improve our world: Yu-kai Chou at TEDx LausanneHarnessing the world of play Generic demographic – average gamer 35y/o and 50% men/women Gamification – take elements of games into non-game contexts, takes you don’t want to do but have to Games allow you to be more Engaging/boring/exciting Game elements need to motivate and drive
8 Core Drives – We do things based on these Read more →
At our group meeting we discussed the three ideas we had form last class and chose to focus more specifically on utilising the corridor spaces in MRT stations.
Designing on the platforms came a close second as we would be able to tackle a ‘practical’ problem of people waiting in the wrong areas for the train/people getting onto busy carriages when Read more →
Next steps:Find out what do people want from city guide? What kind of content/ways to present the contents to engage people? How the design could incorporate various demographics? Consider the Read more →
We are looking to improve the experience of MRT users. As we are still deciding on our specific idea we have separated our ideas into the various scenarios we could work around.
Platform – gameplay to fill waiting time – on windows/doors/floors/walls
Stairs – encourage use/gameplay – entice with cheaper fare and swipe halfway up
Corridors – immersive environment, activate space – make empty Read more →