Recent Posts

Project research

Hanna McLachlan

Sunday, Oct 23, 2016 - 03:23:22 pm

@ Hanna UX Design

Gamification to improve our world: Yu-kai Chou at TEDx Lausanne

Harnessing the world of play Generic demographic – average gamer 35y/o and 50% men/women Gamification – take elements of games into non-game contexts, takes you don’t want to do but have to Games allow you to be more Engaging/boring/exciting Game elements need to motivate and drive

8 Core Drives – We do things based on these Read more →

These are all wonderful examples.  One of the reasons you can do this at an airport is also because people spend more time there waiting for flights etc.  How might the conditions be similar or different in the Singapore MRT?  How might you exploit the conditions of user movement or transit through the MRT passageways?

Defining our concept

Hanna McLachlan

Monday, Oct 17, 2016 - 11:59:57 pm

@ Hanna UX Design

At our group meeting we discussed the three ideas we had form last class and chose to focus more specifically on utilising the corridor spaces in MRT stations.

Designing on the platforms came a close second as we would be able to tackle a ‘practical’ problem of people waiting in the wrong areas for the train/people getting onto busy carriages when Read more →


Week 10 Final Project Progress 1

Katie Koh Ke Tian

Monday, Oct 17, 2016 - 04:05:36 pm

@ katiekohketian

Group Members: Clara, Katie, Wanqing Idea Focus: Interactive City Guide for MRT  Title: Target Audience: General commuters Problems to tackle: 1) Long travelling time (boring rides) & 2) Unable to board (crowding at entrances/ refuse to move in)

Next steps:

Find out what do people want from city guide? What kind of content/ways to present the contents to engage people? How the design could incorporate various demographics? Consider the Read more →
What are some examples of similar projects that you can find that have been attempted?


Hanna McLachlan

Sunday, Oct 16, 2016 - 01:08:41 am

@ Hanna UX Design

We are looking to improve the experience of MRT users. As we are still deciding on our specific idea we have separated our ideas into the various scenarios we could work around.

Platform – gameplay to fill waiting time – on windows/doors/floors/walls

Stairs – encourage use/gameplay – entice with cheaper fare and swipe halfway up

Corridors – immersive environment, activate space – make empty Read more →

Hello guys, check this guy out He also has a TED talk on the topic :)