This is a response to week 1 reading that is by Donald A. Norman, The Design of Everyday Things (1988)
A good design is an intuitive design. An intuitive design speaks to you naturally. No graphics, visuals or manuals for users to respond to. They react to it naturally and understands how to react with the given circumstance. A good design is coherent Read more →
The ADM building is so beautiful but the way finding is actually quite unclear for someone who is unfamiliar with the space. The design of this building and surrounding area is very serene, there are palm trees and water features and it’s a really nice! People sitting outside socialising and look very relaxed.
Location – ADM is in the center Read more →
The two objects that I choose are namely, a muji stapler and clamshell packaging. While the muji stapler exemplifies a good design, the clamshell packaging, on the other hand, represents otherwise.
The first object that I choose is a stapler from muji, that I use almost every day. (seen in picture below)
Firstly, I think that stapler as a tool or stationary is Read more →
The human mind is exquisitely tailored to make sense of the world. A good design is able to let users gain an immediate understanding to it. I find the point about “visible clues” that Norman mentioned in the reading exceptionally interesting as these are little details in our everyday lives around us that we fail to notice.
The door example highlighted Read more →
Students will analyze the user experience of ADM building. Carefully observe and document with photos the way finding of the building (location, entrances/exits, signage, spatial organization etc.). Look at its ease of use. Observe how the design of the building affects behavior. Be thoughtful and critical about what works and doesn’t work. Prepare a group presentation to share findings in Read more →
Choose two objects that you use every day and analyze their design using the principles described in Chapter 1 of The Design of Everyday Things. Imagine describing what the object is and what it’s designed to do to someone who has never seen it before. Is it intuitive or frustrating? Come up with three ways to alternate the design for Read more →
Reading Response 1: CH 1 Donald A. Norman, The Design of Everyday Things (1988)
I agree that our world is filled with poorly designed objects that are difficult to figure out how to operate and that good design can make things better. Firstly, the author asks why people put up with the frustrations of everyday objects. I Read more →
Part 2: Find two maps of a building or place you have visited – one map is badly designed and the other is well designed. Be prepared to explain your examples and bring maps to class.
Case Study: MAPS OF MUSEUMS
Well Designed: Picasso Sculpture Exhibit Guide
Museum: MoMa, Museum of Modern Art | Location: New York City, NY, USA
Find two maps of a building or place you have visited – one map is badly designed and the other is well designed. Be prepared to explain your examples and bring maps to class. Think of a time you were lost in a place and write in your journal how and why you got lost. What about the user experience Read more →