Creating new screen-based UX design.
Can be based on past field trips:Futureworld – interactions with art Hawkers/Canteens – experience buying food MRT – experience with transportation Interactive design Food UX Transportation UX
Screen-based experience Can be speculative… hypothetical, abstract, suppositive
Create an experience, interaction, response using…Technology App Website Wearable technology Interface
WearablesLimit interaction with smartphones Useful in an everyday context Wearables have become recognised as the future of technology Smartwatches and activity trackers are so popular but Read more →
grand entrance & movie hall vs. narrow, scary exits.
[ image of exit to be added ]
images from http://jodulu.blogspot.sg/
I feel that the last touchpoint of going to the cinema is currently ignored and there are many things that can be Read more →
Personal criteria of thoughtful UX
Personally, I believe thoughtful user experience design entails firstly the understanding of not only the users’ need but also the context where such need presents. The solution also has to consider the emotional, social and environmental impacts of its installation because users’ values are not only about completing goals but also how he feels or looks Read more →
Uber is very well-known and popular due to its great use of UX and UI design.Read more →
At these 3 different points, commuters’ behavior and attitude changes. Outside the train, they feel frustrated and annoyed, they want people to move in so they can board the train. However once they are in the train, these feelings of anxiousness and angst fades away and they no longer feel the need and drive to move into the cabin.
The idea Read more →
Find 3 examples of a product/project that you think are good examples of thoughtfully designed user experience. Be prepared to support your choices.MEMO — Medication Memory
MEMO is a simple approach to turn daily medication into a more pleasant experience, using light, motion and sound as guidance. It finds a good balance between having proper medication on time, maintaining an independent Read more →
In this chapter, the author defines the role of a designer as the person who “visualize concrete solutions that serve human needs and goals within certain constrains” I find this definition interesting, as it addresses some difficulties of the design professions that I have personally experienced. First, many people seem to confuse between design and art (this Read more →
[ I have problem uploading photos so I will add them in later ]
On Monday 18th September, our class went to FUTURE WORLD: Where Art Meets Science Exhibition on a field trip. We were guided by Mr.Katsu from Teamlab, the creator of this exhibition. He shared with us the ideas and the creative process behind those Read more →
1. Sensel Morph
https://www.kickstarter.com/projects/1152958674/the-sensel-morph-interaction-evolved/description (to see the film)
What I like about this product and its user experience is the flexibility using the same technology for different purposes. The product is a good example on how to convert physical practices into the virtual in a very refined way.
2. Nintendo Wii
I find Nintendo Wii as a good examples of User Experience Design as at Read more →