Recent Posts

[Narrative Interaction] Final Project

Dina

Wednesday, Apr 19, 2017 - 06:58:50 am

@ Putri Dina

Project Name Longya Men Re-Identified

Project Description Why was it called Longya Men? Who created that name? What does it have to do with us Singaporeans?

The main aim of this project is to use Longya Men as a metaphor to extend Singapore’s history further back in time before Raffles’ arrival in 1819. Through historical records and Longya Men’s associations with the presence of Read more →

Categories: Final Project
Tags: longyamen
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Interactive Narrative: Final

Gladys Loh

Tuesday, Apr 18, 2017 - 04:00:08 pm

@ sleepygladys

Link: http://beyondseen.businesscatalyst.com/ 

Beyond Seen is an interactive point-of-view film that aims to show the perspective of an individual that suffers from depression, purposed to raise awareness on this relevant yet commonly overlooked health issue. Inspired by true events, the story is set on an everyday life of a student dancer (Faye) who suffers from this mental illness, amidst the facade she Read more →

Categories: Final Project
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Interactive Narrative: Illustrations

Hannah

Monday, Apr 17, 2017 - 10:18:32 pm

@ Hannah Kwah

Food category:

Main elements of festivals category:

Deco category:

Clothings category:

Occupation category:

Categories: Final Project
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Interactive Narrative: Finalised board

Hannah

Monday, Apr 17, 2017 - 09:57:25 pm

@ Hannah Kwah

I felt that for the game to be more interesting and getting comments from my friends, I decided to add a chance section for people to know the types of do’s and dont’s.

The final look of the board with the different coloured cards.

Categories: Final Project
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Interactive Narrative: Progress of the board

Hannah

Monday, Apr 17, 2017 - 09:54:06 pm

@ Hannah Kwah

I decided to make the map more realistic to fit the over all look and feel of the design. However, I maintained the orange drop shadow on the design elements causing the design to look a little out of place.

I decided to change the drop shadow to match the current map so that they will seem to blend Read more →

Categories: Final Project
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Narratives for Interaction: Documentation and Progress XI

Zhou Yang

Tuesday, Apr 04, 2017 - 08:11:08 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

https://www.youtube.com/watch?v=-6c8xvsQfGY

https://www.youtube.com/watch?v=3HiVh9PzwcI&t=1s

https://www.youtube.com/watch?v=3bnPCKDQrJk&t=3s

https://www.youtube.com/watch?v=8m7nNoxeu-Y&t=10s

These are the scenes for the ending of the game. It will consists of a final event which will provide the player with three choices. Each choice will leads to a different ending. There will be three different endings in total. 

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Narratives for Interaction: Documentation and Progress X

Zhou Yang

Tuesday, Apr 04, 2017 - 02:10:38 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

https://www.youtube.com/watch?v=qYrJxaSf8Zs

https://www.youtube.com/watch?v=GbbzWmdoWeI

https://www.youtube.com/watch?v=930c3sGvqqM

https://www.youtube.com/watch?v=lf5DvIYwNdA

https://www.youtube.com/watch?v=Dx4UHnYvHR8

*UPDATE*

These are the trial scenes for our game project. These scenes tell the story of how sook ching was being carried out. We want to show the fear and uncertainties it created during that period. It also shows the moral dilemma the main character had to go through when Read more →

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Project Progression

Val Lay

Wednesday, Mar 29, 2017 - 10:11:34 am

@ ◢ ◤

 Behind the scenes

Make-up of cut marks

Airbnb location

NTU

VO Recording 

Interface

Categories: Final Project | Process
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Narratives for Interaction: Documentation and Progress IX

Zhou Yang

Tuesday, Mar 28, 2017 - 02:56:56 pm

@ Things can go wrong but life goes on.

In game narrative content

Goh Cher See | Nicholas Makoto | Zhou Yang

The transition from the main game page to chapter one game page:

Dialogue:

This is the first time I am holding a gun. I was given a rifle along with my friends. We were trained to shoot and take cover from enemy fire. Read more →

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