Recent Posts

Narratives for Interaction: Documentation and Progress VII

Zhou Yang

Wednesday, Mar 22, 2017 - 10:50:41 am

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

Project Occupation Game Art

Opening scene

Main game page

In game scene

Main game play scene

Categories: Process | Research
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Narrative for Interaction Progress update for Week 7 & 8

Su Hwee Lim

Tuesday, Mar 21, 2017 - 08:07:00 pm

@ Hwee's

Starting off my project straight away after researching much about HTML & CSS. I feel this can help me learn better by solving the problem one by one as I encounter along the way.

I manage to build the it scrollable and is divided to two section.

After this I continue to venture out to code for Instagram API.

However after long time Read more →

Categories: Process | Research
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Narratives for Interaction Sharing: Wolf Among Us

Zhou Yang

Tuesday, Mar 21, 2017 - 04:19:55 pm

@ Things can go wrong but life goes on.

https://www.youtube.com/watch?v=50GwJ4yKnXc&list=PLMBYlcH3smRzig1LeIgn-wHn2X5yvMlbY

The Wolf Among Us is a fascinating narrative game developed by Telltale Games. It is the same game developer that produced The Walking Dead. It brings the players through various adventure and thrilling experience with the main character, Bigby Wolf.

I love the art style produced by Telltale Games. There is no fancy graphic or computer animation, Read more →

Categories: Process | Research
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Narratives for Interaction: Documentation and Progress VI

Zhou Yang

Tuesday, Mar 21, 2017 - 02:35:07 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

https://www.youtube.com/watch?v=x8RsU9cUPng&feature=youtu.be

The opening scene of our game. 

Categories: Process | Research
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Narratives for Interaction: Documentation and Progress V

Zhou Yang

Tuesday, Mar 21, 2017 - 02:27:15 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

We were looking into the presentation of the story for the game. Due to time constraint, we are looking for a more efficient and concise way to tell our story to our players. We want to bring our message across to them in the shortest possible time so that Read more →

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Narratives for Interaction Sharing: The Walking Dead

Zhou Yang

Monday, Mar 20, 2017 - 05:53:03 pm

@ Things can go wrong but life goes on.

https://www.youtube.com/watch?v=JuxotWssdPY

Since my project is on creating a narrative based game, I had been researching and looking into games that have the similar components. And I feel that The Walking Dead series by Telltale Games will be an interesting sharing.

It is a zombie survival game. However, it does not priorities the action and problem-solving qualities like many Read more →

Categories: Process | Research
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Narratives for Interaction: Documentation and Progress IV

Zhou Yang

Monday, Mar 20, 2017 - 05:33:51 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

After discussion, we felt that the cut scenes describing the story is too long and is going to take up too much of our time. Hence, we decided to trim down on the number of scenes involved which will make our story more concise.

The Battle of Read more →

Categories: Process | Research
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Interactive narrative: Sharing 9

Hannah

Monday, Mar 20, 2017 - 12:38:19 pm

@ Hannah Kwah

http://www.welcometofillory.com/

The website displays a map and when different locations are chosen there will be a storyline will appear on the right side. Arrows are seen to navigate around the map or the user can click on the different elements shown.

Development: The board game can take reference of how the player will navigate through the site to the board game. The Read more →

Categories: Research
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Narratives for Interaction: Project Update

Gladys Loh

Monday, Mar 20, 2017 - 11:11:53 am

@ sleepygladys

Following a heavy production and filming schedule, we decided to simplify the plot to something more relatable and doable.

We’ve minimized the casting in the storyline but still holding main content of the plot.

However, we’ll still be shooting scenes of the character’s environments namely Home, School & Studio.

Updated plot

A new location of dance studio is added as the updated plot follows Read more →

Categories: Process
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Narratives for Interaction: Documentation and Progress III

Zhou Yang

Sunday, Mar 19, 2017 - 06:35:39 pm

@ Things can go wrong but life goes on.

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

We did research on the relevant parts of the history of the Japanese Occupation of Singapore that we want to present in the game. Throughout the research, we learned about events and happenings that we were previously not aware of. One of the examples will be the Battle of Read more →

Categories: Process | Research
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