Recent Posts
Project 2 - Magnet Chimes

Magnet Chimes
Inspiration
revolution & gravity by Yukio Fujimoto inspired me to deal with natural materials and sound that are subtle and may be easily overlooked in our daily lives. Fujimoto placed some salt, sugar, pepper etc into a tube attached to a motor from a musical box. He takes advantage of the rotating mechanics of the music box as well as Read more →
Samuel's Final Project Showcase

The Start
Before I dive into my final project, I will be sharing why and how it came to be.
I started this course with a simple assignment of “reflecting an example of generative art that I found interesting” and one of the examples I chance upon was Patrick Huebner “Generative Physics System”. What amazed me was the autonomous particle interactions. Furthermore, Read more →
Final Update for Final Project: Once Upon a Huh? 2 -Finished!

AT LONG LAST, my final project is finished!
Presenting to you my Interactive Storytelling x Generative Art Project –
Once Upon a Huh? 2
link to playable version: https://jxxycke.github.io
This link is also mobile friendly, but it is desktop optimized! (To activate shake hover effects for mobile, simply press on the elements in the story and hold for a bit; the Read more →
I have lost count which Update this is | Once Upon a Huh? 2

It is Week 12 and aaaahhh
I don’t really have a lot of things to update this week! Basically what I did was to tidy and clean up the code of my HTML, and adding the narrative inside as previously organized. I also tried to tidy the aesthetics up, such as for the headers to make it more visually neat because Read more →


Once Upon A Huh? 2 | Update #4

I feel like a sloth because I did not manage to accomplish super a lot. But I really did try….
So just want to update for this week!
I tried realllllly hard to fix the timer issue I had on my code… but I still could not. I think I did make a little bit of progress, which is finally making the Read more →
Generative Artwork Surprise Progress
Surprise elements in a board-building card game.
To be updated with visuals later Presentation in class
22 Oct
Completed:
Main gameplay Main card design Main objectives Main surprise factorsIn-progress:
Refining visuals Card variety Structuring a narrative PlaytestingFurther plans:
Printing out cards Post-game montage (maybe)Final Project — Initial Ideation

INtial Exploration
Strengths:
Exploration of Emotions via Text allows for us to dissect and observe the change in one’s emotional state over a period of days. We do not need to personally know someone but rather just have access to the information on their devices, to have a perception of their intimate self.
Weakness:
Not visually powerful enough. The use Read more →
Week 10 Update

Sonic quality of Wind Chimes
Most chimes employ pentatonic scales as the basis for the pitches of their individual chimes as opposed to the traditional western heptatonic scale.
Pentatonic scale – a musical scale with five notes per octave
This is largely due to the fact that these scales inherently contain fewer dissonant intervals, and therefore sound more pleasant to the average listener Read more →
Once Upon A Huh? 2 | Update #3

IT HAS BEEN TIRING I GOTTA SAY
I didn’t do a lot
But I have been struggling quite a bit with the coding even though I know it is supposed to be easier than whatever I have currently done but I guess I just ain’t smart enough yet-
But here is Update #3 nevertheless! Or was it #2?
https://youtu.be/LZqRovhOPZQ
For this week, I Read more →
Lines & Interpretations | Final Project Second Iteration

Second Iteration
For the second iteration, I was focused on improving the visuals of the lines and made two significant changes.
Implement different colour for different groups of lines. Increased visual width of the lines, when the lines are viewed closer.Implementation of Different Colours
Lesson from my exploratory sketch, the colours in this project will not be changing continuously to avoid confusion. However, colouration Read more →
