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RA3 — Generative Art Theory by Philip Galanter

1. Generative ‘Art’?
Prerequisite:
Galanter in his overarching preface, states that there are some pre requisites for an Artwork to constitute ‘Generative’. On a superficial level, it involves Art created by ‘Non-Human’ Systems as opposed to Art created by Humans. It is important to note that ‘Non-Human Systems’ do not necessarily mean the use of technology but rather some basic underlying algorithm Read more →
Project 2 - Magnet Chimes

Magnet Chimes
Inspiration
revolution & gravity by Yukio Fujimoto inspired me to deal with natural materials and sound that are subtle and may be easily overlooked in our daily lives. Fujimoto placed some salt, sugar, pepper etc into a tube attached to a motor from a musical box. He takes advantage of the rotating mechanics of the music box as well as Read more →
Reading Assignment 3 - "Framework for Understanding Generative Art"

Dorin, Alan, Jonathan McCabe, Jon McCormack, Gordon Monro, and Mitchell Whitelaw. “A framework for understanding generative art.” Digital Creativity 23, no. 3-4 (2012): 239-259.
Aim of the Paper
In the process of analysing and categorising generative artworks, the critical structures of traditional art do not seem to be applicable to “process based works”. The authors of the paper devised a new framework to deconstruct Read more →
Reading Assignment 3

This paper suggests that having a framework for analysing generative art is necessary, due to the broad sense of the term generative art that encompasses a large variety of works in terms of medium, subject matter, processes etc. Having a set framework to discuss and compare generative works provides consistency in how we assess them.
Cons of other frameworks
The study begins Read more →
Reading 3: Generative Art Theory
What is generative art? Or rather, what is art? A question that begets the foundation of discussions for creation of art. “What is art?” varies for each individual; to some it is a product of a free reign of intellectualism. While for others, it might be the first step to a constructed discussion of aesthetics and the foundations. Maybe even Read more →
“A Framework for Understanding Generative Art” - Reading Assignment
A Framework for Understanding Generative Art
In this article, Dorin, McCabe, McCormack, Monro & Whitelaw posits that a framework for the description, analysis and comparison of generative artworks is needed. The authors argued that in order to theorise about generative art effectively, there is a need to have a framework that is uniquely suited to the description Read more →
Week 10 Update

Sonic quality of Wind Chimes
Most chimes employ pentatonic scales as the basis for the pitches of their individual chimes as opposed to the traditional western heptatonic scale.
Pentatonic scale – a musical scale with five notes per octave
This is largely due to the fact that these scales inherently contain fewer dissonant intervals, and therefore sound more pleasant to the average listener Read more →
Week 8 Project Update

Magnet Chimes
Project Update
To improve this project, I would like to experiment with electromagnets to perhaps enable the viewer to have a better control in manipulating the magnet chimes.
Creating an electromagnet using:
Large iron nail (approximately 3 inches in length) Thin coated copper wire Dry cell batteries Electric tape Iron fillings, paper clips and other magnetic items Below is a sketch for how I would Read more →
For example, take a look at Alexander Calder's mobiles, and do some research into kinetic art. Some of the aesthetic principles, ideas and solutions you will find may be applicable to your work as well.
Reading Assignment 3 | System Stories and Model Worlds: A critical approach to generative art by Mitchell Whitelaw

Text Selected: System Stories and Model Worlds: A critical approach to generative art by Mitchell Whitelaw
A Critical Approach to Generative Art
Mitchell Whitelaw discusses the true attraction of Generative Art, and what it represents other than the technicality it is composed of. He suggests that there are two fundamental distinctions in software generative art; “Software formalism”, where it is Read more →

Generative Study 1 Final

Materials
Other than using magnets to create spontaneous movements, natural materials were chosen as inspired by Fujimoto Yukio’s work. These include seashells, wood, and corals.
Sounds
While playing with the different materials and listening to their sound, I noticed some materials make higher pitched sounds and some lower. With this, I decided to make the chimes have 3 differently pitched tones, classifying them Read more →

