Recent Posts

Movement with Neurons - First Iteration

Samuel Ng

Wednesday, Sep 09, 2020 - 09:23:40 pm


Particle Prototype

Quick Exploration

To begin understanding how to move particles,  I did a quick research on the 3 properties that are commonly used to control particles simulation.

Alignment: steer toward the average heading of local flockmates Cohesion: steer to move toward the average position of local flockmates Separation: steer to avoid crowding local flockmates

The intention is to simulate the rhythm and harmonic movement of Read more →

Categories: Process
Good job Samuel! You have solved the basics quickly and opened a lot of space for fine tuning and further experimentation.
Hi Samuel, As you have established key functionality of your study, you can proceed with refining and extending it. Here are some ideas, approximately ordered by complexity, but please try them out according to your own preference and priority: 1. More "natural" or organic trails, e.g. with gradient fade. 2. Instead of constraining them into a circle, try gradual (but not too slow) initial appearance of the particles by entering from various directions outside the sketch window, and their accumulation into the school. Some particles can also leave the school by exiting the sketch window. 3. More complex scenarios: - Mix 2 or 3 schools of different "species" with different behavior/movement and aggregation criteria. Now the particles of one species also (probably) have to avoid the particles of the other species, but some of them may make mistakes, etc. - Introduce a "predator" to a school of single species to influence the shape dynamics. 4. Using simple 3D geometries for the particles, add a third dimension to the space, and visualize it with shading and perspective (size change) of the particles. You would not need the trailing for this scenario. You should start with a singe species of course. I hope some of these ideas will be useful and inspiring.
I would also appreciate if you can send me your Processing sketches up to now. Thanks.

Generative Study - Generating sound using materiality

Alina Ling

Thursday, Sep 03, 2020 - 06:27:37 pm

@ Alina Ling

CONCEPT – Converting texture of three-dimensional forms into sound

My idea is to create a ‘instrumental’ system to generate sound using data from physical materials. To me, instruments are generative systems, while composed music are outcomes. Intrigued by our material perception, I would like to map the patterns of stones (primary medium of interest) and convert the visual data into sound Read more →

Categories: Process

Exploratory Project 1

Naomi Takatsuka Koh

Thursday, Sep 03, 2020 - 06:18:31 pm

@ naomi's portfolio

Reinventing the way wind chimes interact with nature using magnets

Wind chimes are a type of percussion instrument that created sound when they catch the wind. In East Asian culture, they are said to frighten away birds and lurking evil spirits. Wind chimes create sound in a chance based manner.

Project concept: reinvent wind chimes by creating a series of wind chimes Read more →

Categories: Process

Exploratory Generative Study: Deckbuilder

Su Yang

Thursday, Sep 03, 2020 - 06:11:40 pm

@ suyang

A physical deckbuilder card game with a range of random results to keep replay value.

What it contains:

A goal A list of tools of the player in the form of cards Randomised combination of choices (dependent on card draw) Randomised hindrances to achieving the goal (random event deck) Control by the players in the form of choosing which tools to use Lack of full control as Read more →
Categories: Process

Reading Reflection 1

Alina Ling

Thursday, Sep 03, 2020 - 04:47:39 pm

@ Alina Ling

A system, composed of parts working together as a whole, is our way of understanding structures and phenomena in the world. One of the reasons why we are so in awe by nature alludes to the power of creation, subjective to the limitations of the human hands. Nature “evolved from the harmony of the myriad of chances and necessity” Read more →

Categories: Process

Exploratory Study: Phototropism


Thursday, Sep 03, 2020 - 11:48:49 am

@ beagles & golden retrievers

Phototropism is essentially how a plant grows in responds to light, either positive phototropism (towards the light) or negative phototropism (away from the light). I’d like to explore on the factors that contributes to the extent a plant grows towards (or away) a light source.

At each junction, a plant can decide to grow a leaf towards the right or left. Read more →

Categories: Process

Movement with Neurons - Exploratory Generative Study

Samuel Ng

Wednesday, Sep 02, 2020 - 07:48:00 pm


Video Examples


Essentially, these two videos depict the fish movement, but more precisely, it is based on an invisible path that is created from the connection of multiple fish neurons.

“Soon, so many neurons are interacting in so many different ways at once, that the system becomes chaotic.”

Generative systems often include chaotic behaviour. Like the fish, Read more →

Categories: Process

Exploratory Generative Study | Once Upon A Huh?


Wednesday, Sep 02, 2020 - 04:49:14 am

@ jznki

Once Upon A Huh?

Chosen Medium:

Text, HTML + CSS + JS coding (Web Project)


Open-sourced parody Fairy Tale storytelling through random options chosen by the reader. The story will be click-to-advance, but it is solely based on text on a web browser, the next section of the story to be revealed only when the reader chooses their option. Each option Read more →

Categories: Process