1. Generative ‘Art’?
Galanter in his overarching preface, states that there are some pre requisites for an Artwork to constitute ‘Generative’. On a superficial level, it involves Art created by ‘Non-Human’ Systems as opposed to Art created by Humans. It is important to note that ‘Non-Human Systems’ do not necessarily mean the use of technology but rather some basic underlying algorithm Read more →
Scaling the visualisation up – “Human Stones”
revolution & gravity by Yukio Fujimoto inspired me to deal with natural materials and sound that are subtle and may be easily overlooked in our daily lives. Fujimoto placed some salt, sugar, pepper etc into a tube attached to a motor from a musical box. He takes advantage of the rotating mechanics of the music box as well as Read more →
A physical generative work of playing cards of colours.
From a roguelike adventurer card game, to something to visually expressive.
What remains?Playing of cards: As player your choice matters Elemental patterns: Cards are defined by colours, how they are played creates different results Creation of order: You decide how patterns are made; this affects the future plays Embracing the chaos: Constant change of game state; Read more →
Before I dive into my final project, I will be sharing why and how it came to be.
I started this course with a simple assignment of “reflecting an example of generative art that I found interesting” and one of the examples I chance upon was Patrick Huebner “Generative Physics System”. What amazed me was the autonomous particle interactions. Furthermore, Read more →
AT LONG LAST, my final project is finished!
Presenting to you my Interactive Storytelling x Generative Art Project –
link to playable version: https://jxxycke.github.io
This link is also mobile friendly, but it is desktop optimized! (To activate shake hover effects for mobile, simply press on the elements in the story and hold for a bit; the Read more →
It is Week 12 and aaaahhh
I don’t really have a lot of things to update this week! Basically what I did was to tidy and clean up the code of my HTML, and adding the narrative inside as previously organized. I also tried to tidy the aesthetics up, such as for the headers to make it more visually neat because Read more →
Dorin, Alan, Jonathan McCabe, Jon McCormack, Gordon Monro, and Mitchell Whitelaw. “A framework for understanding generative art.” Digital Creativity 23, no. 3-4 (2012): 239-259.
Aim of the Paper
In the process of analysing and categorising generative artworks, the critical structures of traditional art do not seem to be applicable to “process based works”. The authors of the paper devised a new framework to deconstruct Read more →
This paper suggests that having a framework for analysing generative art is necessary, due to the broad sense of the term generative art that encompasses a large variety of works in terms of medium, subject matter, processes etc. Having a set framework to discuss and compare generative works provides consistency in how we assess them.
Cons of other frameworks
The study begins Read more →
What is generative art? Or rather, what is art? A question that begets the foundation of discussions for creation of art. “What is art?” varies for each individual; to some it is a product of a free reign of intellectualism. While for others, it might be the first step to a constructed discussion of aesthetics and the foundations. Maybe even Read more →