Recent Posts
Project 1 Final Iteration | Once Upon A Huh?

Once Upon A Huh?
A Generative Fairy Tale Parody
https://youtu.be/hWFbSb7vFcs
For presentation:
https://focused-archimedes-c3d8a0.netlify.app/
(P.S. You can use your mobile phone or tablet to look at it too! :))
(Link is only available for 24 hours starting 3am on 24/9/20. I used https://app.netlify.com/drop for this temporary web hosting.)
Just to recap, my project is about making a generative storytelling piece which gives the user Read more →


Exploratory Sketch Final Iteration
Movement with Neurons
A quick recap of my sketch, I wanted to depict the movement of the non-linear and unpredictability element of fish movements. To make my idea possible, I used processing as my medium.
Research
I started by exploring the various behaviours and movements of the fishes influenced by their neurons’ connectivity. I felt that it is essential Read more →


Generative Art Reading 2

Amplifying The Uncanny
Analysing the methodology and applications of Machine Learning and Generative Adversarial Networks (GAN) framework.
Computational tools and techniques, such as machine learning and GAN, are definitive to the applications of such technology for a generative purpose. The paper explores the exploitations of these deep generative models in the production of artificial images of human faces (deepfakes) and Read more →


Reading 2: Amplying the Uncanny

Pursuit of Realism
Uncanny valley is the obstacle that CGI artists have to break through. Mashiro Mori introduced that as a humanoid robot’s representation approaches a great closeness to human form, it induces negative responses. Only past a certain degree of human likeness and familiarity, then a robotic form will induce positive responses. It means that on this scale of human Read more →

Reading Assignment 2

Amplifying the Uncanny explores the boundaries of what makes a generated image fake but reversing the generative process and to exaggerate the imitated features of Deepfakes. By producing these unreal images through manipulating the generator, the divide between natural and man-made is clearly evident, proving the vulnerabilities of a mechanical system no matter how
The uncanny is a psychological or aesthetic Read more →

Exploratory Generative Study — Update

Contacts:
I will be working with 5 contacts (the few I mainly communicate and have some sort of emotionally intimacy with in this current period). It is significant to note that these dynamics might change over time and completely disappear too — this however will be part of tracking the transient role we play in each other’s Read more →

Reading 2: Amplifying The Uncanny
The reading begins with explaining that in recent years, machine learning systems grew excellent at producing images, with major focus on creating human faces that seem very real, resulting in possible controversies with technology such as deepfake.
Deepfake is a technology of generating faces by referring to existing images, to create brand new faces which cannot be found through image searches Read more →

Reflection — Amplifying The Uncanny


Overarching Thoughts (on GAN , ‘ The Uncanny’ in contemporary society)
In this article, the authors explores how Generative Adversarial Networks (GAN) and Machine Learning have intensified the phenomena of the ‘uncanny’ — described as a certain level of discomfort or unease one feels when a machine mimicking organic human behaviour comes seemingly close to, yet disjointed and ‘faulty’ Read more →

Generative Art First Iteration | Progress Report 2 | Once Upon a Huh?

Week 2 has better progress!
I managed to fix up some of the errors I have faced after chugging a whole cup of homemade starbucks coffee.
Errors I managed to fix:
Having 2 clickable options that will fade after the person interacting has clicked one of the options. Originally, I planned to have 3 options but due to time constraint, I shall stick Read more →
Generative Sketch and Study Updates

SOUND OF STONES
Project: Creating an instrumental system that uses visual data of textures (stones) to generate sound in real time
For the project, there are two parts: 1. Converting three-dimensional forms into visual data 2. Connecting the data with audio for real-time generation
Generative Sketch
Over week 5, I experimented with the depth image and raw depth data from kinect to processing to see what Read more →
