A Framework for Understanding Generative Art
In this article, Dorin, McCabe, McCormack, Monro & Whitelaw posits that a framework for the description, analysis and comparison of generative artworks is needed. The authors argued that in order to theorise about generative art effectively, there is a need to have a framework that is uniquely suited to the description Read more →
I feel like a sloth because I did not manage to accomplish super a lot. But I really did try….
So just want to update for this week!
I tried realllllly hard to fix the timer issue I had on my code… but I still could not. I think I did make a little bit of progress, which is finally making the Read more →
Surprise elements in a board-building card game.
To be updated with visuals later Presentation in class
Completed:Main gameplay Main card design Main objectives Main surprise factors
In-progress:Refining visuals Card variety Structuring a narrative Playtesting
Further plans:Printing out cards Post-game montage (maybe)
Exploration of Emotions via Text allows for us to dissect and observe the change in one’s emotional state over a period of days. We do not need to personally know someone but rather just have access to the information on their devices, to have a perception of their intimate self.
Not visually powerful enough. The use Read more →
Sonic quality of Wind Chimes
Most chimes employ pentatonic scales as the basis for the pitches of their individual chimes as opposed to the traditional western heptatonic scale.
Pentatonic scale – a musical scale with five notes per octave
This is largely due to the fact that these scales inherently contain fewer dissonant intervals, and therefore sound more pleasant to the average listener Read more →
IT HAS BEEN TIRING I GOTTA SAY
I didn’t do a lot
But I have been struggling quite a bit with the coding even though I know it is supposed to be easier than whatever I have currently done but I guess I just ain’t smart enough yet-
But here is Update #3 nevertheless! Or was it #2?
For this week, I Read more →
For the second iteration, I was focused on improving the visuals of the lines and made two significant changes.Implement different colour for different groups of lines. Increased visual width of the lines, when the lines are viewed closer.
Implementation of Different Colours
Lesson from my exploratory sketch, the colours in this project will not be changing continuously to avoid confusion. However, colouration Read more →
Using the sound generation system I used in my generative sketch:
RECAP for Generative Artwork:
Aiming to extract a sound from the visual textures of stone involves two aspects: 1. Subtracting three-dimensional forms of the material into visual data that can be converted into audio/ sounds 2. Designing a model that generates sounds that the audience would perceive/ associate the tactile qualities of the Read more →
The inspiration of this study is phototropism, which is the way trees grow towards the light source.
Here, I’ve created an algorithm that generates a probability tree. The probability of where the next branch will grow depends if the light source is on the right or left.
Below, the number of iterations, i, is set to 100. Meaning there are 100 branches. Read more →
Lines and Interpretations,
Final Project Idea:
The final project aims to create a digital abstract line drawing in a 3D space. Additionally, the audience is able to control their perspective and observe the illusion of different elements and nuances that were not seen in the previous viewpoint.
For the first iteration, I will be focusing on the basic mechanism of the system. Read more →