Other than using magnets to create spontaneous movements, natural materials were chosen as inspired by Fujimoto Yukio’s work. These include seashells, wood, and corals.
While playing with the different materials and listening to their sound, I noticed some materials make higher pitched sounds and some lower. With this, I decided to make the chimes have 3 differently pitched tones, classifying them Read more →
Movement with Neurons
A quick recap of my sketch, I wanted to depict the movement of the non-linear and unpredictability element of fish movements. To make my idea possible, I used processing as my medium.
I started by exploring the various behaviours and movements of the fishes influenced by their neurons’ connectivity. I felt that it is essential Read more →
I will be working with 5 contacts (the few I mainly communicate and have some sort of emotionally intimacy with in this current period). It is significant to note that these dynamics might change over time and completely disappear too — this however will be part of tracking the transient role we play in each other’s Read more →
Week 2 has better progress!
I managed to fix up some of the errors I have faced after chugging a whole cup of homemade starbucks coffee.
Errors I managed to fix:Having 2 clickable options that will fade after the person interacting has clicked one of the options. Originally, I planned to have 3 options but due to time constraint, I shall stick Read more →
SOUND OF STONES
Project: Creating an instrumental system that uses visual data of textures (stones) to generate sound in real time
For the project, there are two parts: 1. Converting three-dimensional forms into visual data 2. Connecting the data with audio for real-time generation
Over week 5, I experimented with the depth image and raw depth data from kinect to processing to see what Read more →
Done using processing.
In this example, the light source is coming from the right. Hence the tree branches out towards the right. They are created from adding branches from previous branches, with the trunk being the first “branch”.
At the end of each branch, there is a 60% chance for the next branch to grow to the right, and 20% to the Read more →
I have modified the particle trails to be more reactive based on its speed. For example, particles that are moving slower will have a shorter trail; particles that are moving fast will have a longer trail.
Initial Appearance of the Sketch
The initial sequence of the sketch is modified, whereby particles will “explode” with some particles leaving outside the sketch Read more →
This generative study aims to using magnets to manipulate natural objects to create spontaneous and random sounds
The first trial was done using corals. The magnets were initially hanging side by side however the attraction was too strong which did not cause movement, and I had to move the hold the magnet instead to manipulate the hanging magnet.
Second structure using an Read more →
Just to recap, I am making a generative storytelling project via HTML, CSS and JS Coding. The story progresses randomly despite the reader seemingly picking options to progress the story, giving them an illusion of autonomy or fate. This story will be centered around a parody of Fairy Tales.
For week 1, I basically crafted the structure of the HTML code Read more →
Shared Emotional Space, Virtuality, Latent Influence/Connections, Indirect Affect, Intimacy.
Exploring how our screens and phones have become augmentations of our psyche and emotions. Our phones are vessels that hold all the information about our lives — private and public.
We leave both digital and physical traces on our phones.
Physical: Fingerprints, the pressure, speed and direction in Read more →