Reflection Essay - Closed systems: Generative art and Software Abstraction
rachbuttybuttThursday, Sep 03, 2020 - 04:02:01 pm
Watz states “Inspiration taken from processes found in nature is common, with the tension between organic and mechanical forms every present.” I personally find this statement about generative art interesting. The way nature acts is dependent on many different factors of varying level of influence, with each factor holding a certain probability.
For example, in a controlled environment of a fish Read more →
Reflection Essay - Marius Watz, Closed Systems: Generative Art and Software Abstraction
Closed Systems: Generative Art and Software AbstractionBy Marius Watz, 2010
With the rise of computational technology, art is going through an evolving process with the combination of the principles of unpredictability and the purity of logic as Marius Watz describes it.
In his paper, Watz touches on the notion of exploiting the complexity produced by a computation that could not be made Read more →
Reading 2: Amplifying The Uncanny | Response
Amplifying the Uncanny
by Terence Broad, Frederic Fol Leymarie, Mick Grierson
Pushing the limits of Perfection:
The relationship between Generative Art and the uncanny is their ability to create something unexpected from a given set of data, and then generating further distortion at greater emphasis; kind of like evolution. In deepfakes, “machines [are] optimised to make representations that are more realistic, they also generate information Read more →
Generative Art: Generative Design
rachbuttybuttThursday, Aug 27, 2020 - 01:52:13 pm
Part of being an engineering student is thinking of new technologies to make systems/products more efficient/less costly. Generative Design uses an algorithm and constraints (such as cost, weight and material) set by a user. The computer then processes the algorithm and produces many different designs that fit the constraints. The results are often unpredictable.
It is interesting to me as it Read more →
Generative Art Example — Subway Drawings by William Anastasi
Praveen RameshThursday, Aug 27, 2020 - 04:53:03 am
Subway Drawings by William Anastasi
The most interesting or rather central aspect of this work is its simplicity and sublimity. In this series of graphite drawings on paper, the artist sat on the subway, allowing the motion of the train determine the resulting ‘artwork’. The train’s motion – it’s halts, acceleration, sudden bumps, manoeuvres and direction determine the resultant Read more →
Closed systems: Generative Art and Software Abstraction by Marius Watz | Reflection Essay
Closed systems: Generative Art and Software Abstractionby Marius Watz
While generative art is usually associated with pixels, it is not a compulsory criterion. It is also not necessary to be interactive, even though it is commonly open sourced. The most important factor of Generative art is its unpredictability, and its system of “growing” from given information.
Watz states that “Forms produced by Read more →
Revolution & Gravity
Naomi Takatsuka KohThursday, Aug 27, 2020 - 01:31:17 am
Revolution & Gravity is a piece by Fujimoto Yukio which integrates a music box to a glass tube filled with various ingredients such as salt, pepper, sugar cubes etc. The glass tubes utilises the rotary function of the music box to rotate, causing the ingredients within to shift, which induces sounds. These sounds complement the music that plays from the Read more →
Generated Physics System: Simulated Physical Behaviour & Autonomous Particle-Interactions
Generative Physics System
Generative Physics system by Patrick Huebner, which utilises simulated physical behaviour and autonomous particle-interactions; one way to imagine it would be like having a bunch of tadpoles swimming in a pond. What I found interesting about this work was the infinite amount of unique details that can be discovered and created in each simulation. Furthermore, the Read more →
INTERSPECIFICS - Ontological Machines
Alina LingThursday, Aug 20, 2020 - 05:12:10 pm
INTERSPECIFICS is an artist collective from Mexico City (founded 2013), experimenting in the intersection between art and science (Bio-Art/ Bio-Technology). Their creative practice revolves around a collection of experimental research and methodological tools they named “Ontological Machines”, which involve exploring the communication pathways between non-human actors and developed systems, such as machines, algorithms and bio-organisms. Their body of work focuses Read more →
Generative Art - Twitch Plays Pokémon
Clip taken from YouTube, featuring TPP against the Champion
Twitch Plays Pokémon (2014)
Beginning on 12 February 2014, Twitch Plays Pokémon was a social experiment that ran for 16 days with an estimation by Twitch of over 1.16 million participants, with peaking simultaneously at 121,000, while with a total of 55 million views during the experiment.
So what is it?
Twitch Plays Pokémon was Read more →