To begin understanding how to move particles, I did a quick research on the 3 properties that are commonly used to control particles simulation.Alignment: steer toward the average heading of local flockmates Cohesion: steer to move toward the average position of local flockmates Separation: steer to avoid crowding local flockmates
The intention is to simulate the rhythm and harmonic movement of Read more →
CONCEPT – Converting texture of three-dimensional forms into sound
My idea is to create a ‘instrumental’ system to generate sound using data from physical materials. To me, instruments are generative systems, while composed music are outcomes. Intrigued by our material perception, I would like to map the patterns of stones (primary medium of interest) and convert the visual data into sound Read more →
Reinventing the way wind chimes interact with nature using magnets
Wind chimes are a type of percussion instrument that created sound when they catch the wind. In East Asian culture, they are said to frighten away birds and lurking evil spirits. Wind chimes create sound in a chance based manner.
Project concept: reinvent wind chimes by creating a series of wind chimes Read more →
A physical deckbuilder card game with a range of random results to keep replay value.
What it contains:A goal A list of tools of the player in the form of cards Randomised combination of choices (dependent on card draw) Randomised hindrances to achieving the goal (random event deck) Control by the players in the form of choosing which tools to use Lack of full control as Read more →
A system, composed of parts working together as a whole, is our way of understanding structures and phenomena in the world. One of the reasons why we are so in awe by nature alludes to the power of creation, subjective to the limitations of the human hands. Nature “evolved from the harmony of the myriad of chances and necessity” Read more →
Phototropism is essentially how a plant grows in responds to light, either positive phototropism (towards the light) or negative phototropism (away from the light). I’d like to explore on the factors that contributes to the extent a plant grows towards (or away) a light source.
At each junction, a plant can decide to grow a leaf towards the right or left. Read more →
Essentially, these two videos depict the fish movement, but more precisely, it is based on an invisible path that is created from the connection of multiple fish neurons.
“Soon, so many neurons are interacting in so many different ways at once, that the system becomes chaotic.”
Generative systems often include chaotic behaviour. Like the fish, Read more →
Once Upon A Huh?
Text, HTML + CSS + JS coding (Web Project)
Open-sourced parody Fairy Tale storytelling through random options chosen by the reader. The story will be click-to-advance, but it is solely based on text on a web browser, the next section of the story to be revealed only when the reader chooses their option. Each option Read more →